Rust Charts67,907 playing · live

On air · chart position #12,168

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 8m ago

vanillamoddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak 1
#12,168
rank
top 55%
13h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

0on now · 48h peak 1
AveragePeakWipe
00.250.50.75100:0009:0019:0004:0013:0022:00Wiped Thu 29 Oct, 10:01 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
02040608000:0009:0019:0004:0013:0022:00Wiped Thu 29 Oct, 10:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:01 UTC13h ago – – running 0
Sun 27 Sep, 19:07 UTC32d ago 1 – – 0
Sat 26 Sep, 20:07 UTC33d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC35d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
19 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
51 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
254 / 260
From the figures on this page

Quick answers

About the server

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| online, and how reliable is it?

You will find Royal Family Gaming | Event/Dev|F1 Spawn|Staging| online at this moment. About 12 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| located?

There's no region listed for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 64.40.8.117:28054.

Which version of Rust does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

The build behind Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is Rust network protocol 2636 and build 169627, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.

Does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run smoothly?

It averaged 60 server fps over the last 48 hours, with a floor of 60. Buildings, deployables and all the rest of the world came to as many as 107,000 entities. At most it took 3,005 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Population

How busy is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

On Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, 0 players are in and 50 slots are the ceiling. Averaging 0 players across seven days, it reached 1 at most. 15:00 UTC was the peak of the last 48 hours, with 0 players on average.

How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| rank against other Rust servers?

In the seven-day player hours table, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is #12,168, inside the top 55% of all ranked servers.

Wipe days

What does wipe day look like on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

At their busiest, its recent wipes averaged 1 players. 2 hours into the latest wipe, the crowd reached its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

No next wipe can be predicted for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 13 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

You will not find a gather rate in the name Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The group limit is 12 players. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. You will find Carbon plugins running. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.

Which map does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

A procedural map of size 3,800 with seed 285119, generated by the game, is what Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Royal Family Gaming FPS+.

Lists and filters

Who runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

A shared operator is likely for Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and 11 other tracked servers, all publishing a rfgam.ing hostname.

Which Rust Charts lists and filters include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The Rust Charts lists that carry Royal Family Gaming | Event/Dev|F1 Spawn|Staging| are: Modded Rust servers. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| mean?

gmrust (Game mode): Standard survival rules apply; mp50 (Max players): The server holds 50 slots; ts12 (Group limit): No team can exceed 12; v2636 (Protocol): Protocol 2636: join only if your game matches that version; cs169627 (Build): The game build is 169627; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here — that's the set of tags Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Enter client.connect 64.40.8.117:28054 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12

Game

gmrust
Game mode Standard survival rules apply.
mp50
Max players The server holds 50 slots.
ts12
Group limit No team can exceed 12.
v2636
Protocol Protocol 2636: join only if your game matches that version.
cs169627
Build The game build is 169627.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.