Players
Trust No One
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 13:24 UTC9d ago | 2 | – | running | 0 |
| Sat 17 Oct, 20:34 UTC10d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Trust No One online, and how reliable is it?
Right now Trust No One is running. Going by the reported uptime, it restarted roughly 43 hours ago. 137 of 168 hours is what it managed over the past 7 full days, 82% of the time. Rust Charts has tracked it since 6 October 2026.
Where is Trust No One located?
There's no region listed for Trust No One. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 63.135.74.35:28015.
Which version of Rust does Trust No One run?
Rust network protocol 2635 and build 168909 on Windows is the version Trust No One runs. Steam updates your game for you; all you need is the same protocol to join.
Does Trust No One run smoothly?
It averaged 106 server fps over the last 48 hours, with a floor of 91. At its fullest it held 114,811 entities: buildings, deployables and the rest of the world. At most it took 3,719 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is Trust No One?
On Trust No One, 0 players are in and 100 slots are the ceiling. Over the last week it averaged 0 players; the high point was 3.
How does Trust No One rank against other Rust servers?
In the seven-day player hours table, Trust No One is #4,450, inside the top 20% of all ranked servers.
Wipe days
What does wipe day look like on Trust No One?
The busiest point of its recent wipes averaged 2 players. 3 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Trust No One?
The record of Trust No One's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 9 days 10 hours.
Rules and world
What are the rules and settings on Trust No One?
No gather rate appears in the name Trust No One. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does Trust No One run?
A procedural map of size 4,500 with seed 1586544950, generated by the game, is what Trust No One runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include Trust No One?
These Rust Charts lists include Trust No One: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Trust No One mean?
These are the tags Trust No One makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Trust No One?
Enter client.connect 63.135.74.35:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
