Off air · chart position #15,962
Living World checkpoint
Offline 62.45.100.181:28015 checked 23d ago
Players
Living World checkpoint
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Living World checkpoint online, and how reliable is it?
You will not get on Living World checkpoint just now: it is offline, last seen 23 days 9 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 4 October 2026.
Where is Living World checkpoint located?
No region is published by Living World checkpoint. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 62.45.100.181:28015.
Which version of Rust does Living World checkpoint run?
The build behind Living World checkpoint is Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is Living World checkpoint?
Living World checkpoint shows as offline now, with its last appearance 23 days 9 hours ago.
How does Living World checkpoint rank against other Rust servers?
The top 71% of ranked servers includes Living World checkpoint, at #15,962 on player hours for the last week.
Wipe schedule
What is the wipe schedule on Living World checkpoint?
Living World checkpoint's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 23 days 16 hours.
Rules and world
What are the rules and settings on Living World checkpoint?
The name Living World checkpoint carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.
Which map does Living World checkpoint run?
Generated by the game, the map on Living World checkpoint is procedural.
Tags explained
Which Rust Charts lists and filters include Living World checkpoint?
The Rust Charts lists that carry Living World checkpoint are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Living World checkpoint mean?
These are the tags Living World checkpoint makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166652 (Build): This server reports build 166652; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Living World checkpoint?
Enter client.connect 62.45.100.181:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.