On air · chart position #8,327
Dusty261
Online 62.129.150.101:28015 checked 8m ago
Players
Dusty261
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 17:03 UTC19d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Dusty261 online, and how reliable is it?
Right now Dusty261 is running. About 3 days 17 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 8 October 2026.
Where is Dusty261 located?
There's no region listed for Dusty261. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 62.129.150.101:28015.
Which version of Rust does Dusty261 run?
Rust network protocol 2332 on Windows is the version Dusty261 runs. Steam updates your game for you; all you need is the same protocol to join.
Does Dusty261 run smoothly?
The 48-hour average was 47 server fps; the lowest point was 39. At its fullest it held 36,629 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,076 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is Dusty261?
On Dusty261, 0 players are in and 60 slots are the ceiling. Averaging 0 players across seven days, it reached 2 at most. Over the past 48 hours, 21:00 UTC drew the most, at 1 players on average.
How does Dusty261 rank against other Rust servers?
In the seven-day player hours table, Dusty261 is #8,327, inside the top 37% of all ranked servers.
Wipes and resets
What does wipe day look like on Dusty261?
The busiest point of its recent wipes averaged 5 players. 2 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Dusty261?
Too few wipes on record for Dusty261 to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 19 days 16 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Dusty261?
No gather rate appears in the name Dusty261. There is no published group limit. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. The anti-cheat VAC from Valve is off.
Which map does Dusty261 run?
The map on Dusty261 is procedural, size 2,700, seed 1234567, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include Dusty261?
These Rust Charts lists include Dusty261: Modded Rust servers. On the server list, these filters put it in view: Type: Modded.
What do the server tags on Dusty261 mean?
These are the tags Dusty261 makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp60 (Max players): 60 slots are available; v2332 (Protocol): Protocol 2332: join only if your game matches that version; ptrak (Networking): The network layer is RakNet, the game's usual one; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): Listed as modded because plugins or settings differ from the base game; h955eb6e7 (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Dusty261?
Enter client.connect 62.129.150.101:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.