Rust Charts40,265 playing · live

On air · chart position #2,697

CYBERSHOKE | #3 Vanilla (x2)

Online EU 62.122.215.125:28025 checked 13m ago

2x weekly wipes vanillamoddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 300
2/ 300
players now
1% full
1
7-day average
peak 12
#2,697
rank
top 12% · #1038 in EU
3d ago
last wipe
weekly schedule
3d 10h
next wipe
Mon 2 Nov, 14:59 UTC

Players

CYBERSHOKE | #3 Vanilla (x2)

2on now · 48h peak 5
AveragePeak
0246805:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 14:59 UTC, in 3d 10h. Every Monday at 14:59 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
8
wipe-day peak
players, last three wipes
60%
crowd held
else halves by day 3.5

Coming wipes

3d 10h
Mon 2 Nov, 14:59 UTC
6d 14h
Thu 5 Nov, 19:00 UTC
FW
10d 10h
Mon 9 Nov, 14:59 UTC
17d 10h
Mon 16 Nov, 14:59 UTC
24d 10h
Mon 23 Nov, 14:59 UTC
31d 10h
Mon 30 Nov, 14:59 UTC
34d 14h
Thu 3 Dec, 19:00 UTC
FW
38d 10h
Mon 7 Dec, 14:59 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:59 UTC3d ago 12 – running 1
Mon 19 Oct, 15:00 UTC10d ago 4 held half 7 days 0
Mon 12 Oct, 15:00 UTC17d ago 7 halved by day 4 7 days 2
Mon 5 Oct, 14:59 UTC24d ago 3 held half 7 days 1
Mon 28 Sep, 15:00 UTC31d ago 9 halved by day 3 7 days 1
Mon 21 Sep, 15:00 UTC38d ago 5 held half 7 days 0
Mon 14 Sep, 15:00 UTC45d ago 7 halved by day 5 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 340 on average
202 / 180
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 321 on average
12 / 1000
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10
EU · groups of 300+ · 2x · weekly · 292 on average
40 / 1900
Magic Rust #14 — Modded 2x (No limit) | Pyccкий
EU · groups of 300+ · 2x · weekly · 290 on average
42 / 100
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!
EU · groups of 12+ · 2x · weekly · 220 on average
34 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x
EU · groups of 300+ · 2x · weekly · 132 on average
2 / 700
From the figures on this page

Quick answers

Server details

Is CYBERSHOKE | #3 Vanilla (x2) online, and how reliable is it?

CYBERSHOKE | #3 Vanilla (x2) is up as you read this. The uptime it reports puts its last restart about 1 minutes ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 13 September 2026.

Where is CYBERSHOKE | #3 Vanilla (x2) located?

CYBERSHOKE | #3 Vanilla (x2) gives its location as Europe, using the EU tag. Rust Charts shows the location a server claims, not where the machine actually is. 62.122.215.125:28025 is its address.

Which version of Rust does CYBERSHOKE | #3 Vanilla (x2) run?

The build behind CYBERSHOKE | #3 Vanilla (x2) is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Does CYBERSHOKE | #3 Vanilla (x2) run smoothly?

The 48-hour average was 143 server fps; the lowest point was 41. Buildings, deployables and all the rest of the world came to as many as 104,751 entities. Memory use peaked at 3,951 MB. Rising entity counts and low fps are the source of the lag players report.

Player counts

How busy is CYBERSHOKE | #3 Vanilla (x2)?

CYBERSHOKE | #3 Vanilla (x2) has 2 of its 300 slots filled right now. Seven-day figures: 1 players on average and 12 at the peak. 16:00 UTC was the peak of the last 48 hours, with 4 players on average.

How does CYBERSHOKE | #3 Vanilla (x2) rank against other Rust servers?

On player hours for the past week, CYBERSHOKE | #3 Vanilla (x2) is #2,697: top 12% overall and #1,038 in Europe.

Wipe schedule

What does wipe day look like on CYBERSHOKE | #3 Vanilla (x2)?

Its recent wipes peaked at an average of 8 players. The crowd on the latest wipe hit its peak 25 hours in. Above half the peak until the next wipe: that happened in 60% of its recent wipes. By day 3.5 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on CYBERSHOKE | #3 Vanilla (x2)?

CYBERSHOKE | #3 Vanilla (x2) runs on a wipe rhythm of every Monday at 14:59 UTC. Monday 2 November at 14:59 UTC is when the next wipe is due. The world it runs now dates from 3 days 13 hours. Its tags carry a wipe schedule of once a week.

Settings and map

What are the rules and settings on CYBERSHOKE | #3 Vanilla (x2)?

A gather rate of 2x is what CYBERSHOKE | #3 Vanilla (x2) advertises in its name. 24 players is the maximum for a group. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. Its self-description is vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. Valve's VAC anti-cheat is active.

Which map does CYBERSHOKE | #3 Vanilla (x2) run?

CYBERSHOKE | #3 Vanilla (x2) runs a procedural map of size 4,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: Custom Map.

Tags explained

Which Rust Charts lists and filters include CYBERSHOKE | #3 Vanilla (x2)?

The Rust Charts lists that carry CYBERSHOKE | #3 Vanilla (x2) are: 2x Rust server charts, EU Rust servers and Modded Rust servers. On the server list, these filters put it in view: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on CYBERSHOKE | #3 Vanilla (x2) mean?

gmrust (Game mode): Standard survival rules apply; mp300 (Max players): The server holds 300 slots; ts24 (Group limit): Teams are capped at 24; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded; EU (Europe): Europe is where the server browser lists it — that's the set of tags CYBERSHOKE | #3 Vanilla (x2) publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join CYBERSHOKE | #3 Vanilla (x2)?

The console is behind F1 in Rust: enter client.connect 62.122.215.125:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Head to https://cybershoke.net/rust for its website.

What each one means

Server tags

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp300
Max players The server holds 300 slots.
ts24
Group limit Teams are capped at 24.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^w
Weekly Wipes happen every week.

Difficulty

^v
Vanilla Vanilla: no changed rates, kits or rules from Facepunch's game.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.

Region

EU
Europe Europe is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.