Off air · chart position #15,366
TestServer
Offline 61.8.128.15:28015 checked 8d ago
Players
TestServer
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is TestServer online, and how reliable is it?
TestServer is down at the moment, having last been seen 8 days 7 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 20 October 2026.
Where is TestServer located?
No region is published by TestServer. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 61.8.128.15:28015.
Which version of Rust does TestServer run?
Rust network protocol 2634 and build 167058 on Windows is the version TestServer runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is TestServer?
Last seen 8 days 7 hours ago, TestServer is currently offline.
How does TestServer rank against other Rust servers?
Player hours over the past week put TestServer at #15,366, among the top 70% of ranked servers.
Wipes and resets
What is the wipe schedule on TestServer?
The record of TestServer's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 20 days 17 hours.
Rules and world
What are the rules and settings on TestServer?
No gather rate appears in the name TestServer. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does TestServer run?
Generated by the game, the map on TestServer is procedural.
Lists and filters
Which Rust Charts lists and filters include TestServer?
These Rust Charts lists include TestServer: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TestServer mean?
gmrust (Game mode): Standard survival rules apply; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167058 (Build): Build 167058 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags TestServer publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join TestServer?
Enter client.connect 61.8.128.15:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.