On air · chart position #15,358
NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 10m ago
Players
NON-PRODUCTION Pocket Mines Feasibility
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC18d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC39d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?
Right now NON-PRODUCTION Pocket Mines Feasibility is running. The uptime it reports puts its last restart about 18 days 12 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is NON-PRODUCTION Pocket Mines Feasibility located?
From NON-PRODUCTION Pocket Mines Feasibility, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 51.91.74.194:25570.
Which version of Rust does NON-PRODUCTION Pocket Mines Feasibility run?
Rust network protocol 2634 and build 167398 on Linux is what NON-PRODUCTION Pocket Mines Feasibility runs. Steam updates your game for you; all you need is the same protocol to join.
Does NON-PRODUCTION Pocket Mines Feasibility run smoothly?
The 48-hour average was 234 server fps; the lowest point was 208. Buildings, deployables and all the rest of the world came to as many as 14,119 entities. At most it took 3,058 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility has 0 of its 2 slots filled right now. 0 players was the seven-day average.
How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?
The top 69% of ranked servers includes NON-PRODUCTION Pocket Mines Feasibility, at #15,358 on player hours for the last week.
Wipe schedule
What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?
The record of NON-PRODUCTION Pocket Mines Feasibility's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 18 days 13 hours.
Settings and map
What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?
No gather rate appears in the name NON-PRODUCTION Pocket Mines Feasibility. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.
Which map does NON-PRODUCTION Pocket Mines Feasibility run?
A procedural map of size 2,000 with seed 20260808, generated by the game, is what NON-PRODUCTION Pocket Mines Feasibility runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include NON-PRODUCTION Pocket Mines Feasibility?
The Rust Charts lists that carry NON-PRODUCTION Pocket Mines Feasibility are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?
The game's server browser sees these tags from NON-PRODUCTION Pocket Mines Feasibility: gmrust (Game mode): Survival, in the standard Rust form; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167398 (Build): Build 167398 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join NON-PRODUCTION Pocket Mines Feasibility?
The console is behind F1 in Rust: enter client.connect 51.91.74.194:25570 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.