Rust Charts34,284 playing · live

On air · chart position #15,358

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 10m ago

moddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 2
0/ 2
players now
0% full
0
7-day average
peak –
#15,358
rank
top 69%
18d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

NON-PRODUCTION Pocket Mines Feasibility

0on now
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC18d ago 0 – running 0
Sat 19 Sep, 17:27 UTC39d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 154 on average
28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
36 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
12 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000
From the figures on this page

Quick answers

Host and version

Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?

Right now NON-PRODUCTION Pocket Mines Feasibility is running. The uptime it reports puts its last restart about 18 days 12 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.

Where is NON-PRODUCTION Pocket Mines Feasibility located?

From NON-PRODUCTION Pocket Mines Feasibility, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 51.91.74.194:25570.

Which version of Rust does NON-PRODUCTION Pocket Mines Feasibility run?

Rust network protocol 2634 and build 167398 on Linux is what NON-PRODUCTION Pocket Mines Feasibility runs. Steam updates your game for you; all you need is the same protocol to join.

Does NON-PRODUCTION Pocket Mines Feasibility run smoothly?

The 48-hour average was 234 server fps; the lowest point was 208. Buildings, deployables and all the rest of the world came to as many as 14,119 entities. At most it took 3,058 MB of memory. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is NON-PRODUCTION Pocket Mines Feasibility?

NON-PRODUCTION Pocket Mines Feasibility has 0 of its 2 slots filled right now. 0 players was the seven-day average.

How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?

The top 69% of ranked servers includes NON-PRODUCTION Pocket Mines Feasibility, at #15,358 on player hours for the last week.

Wipe schedule

What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.

What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?

The record of NON-PRODUCTION Pocket Mines Feasibility's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 18 days 13 hours.

Settings and map

What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?

No gather rate appears in the name NON-PRODUCTION Pocket Mines Feasibility. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.

Which map does NON-PRODUCTION Pocket Mines Feasibility run?

A procedural map of size 2,000 with seed 20260808, generated by the game, is what NON-PRODUCTION Pocket Mines Feasibility runs. Since the same size and seed give the same map, this page links to it on RustMaps.

Lists and filters

Which Rust Charts lists and filters include NON-PRODUCTION Pocket Mines Feasibility?

The Rust Charts lists that carry NON-PRODUCTION Pocket Mines Feasibility are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?

The game's server browser sees these tags from NON-PRODUCTION Pocket Mines Feasibility: gmrust (Game mode): Survival, in the standard Rust form; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167398 (Build): Build 167398 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join NON-PRODUCTION Pocket Mines Feasibility?

The console is behind F1 in Rust: enter client.connect 51.91.74.194:25570 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival, in the standard Rust form.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs167398
Build Build 167398 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon This server's plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.