Off air · chart position #15,327
Dev-The Walking Life
Offline 51.91.234.88:21650 checked 2d ago
Players
Dev-The Walking Life
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:12 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Dev-The Walking Life online, and how reliable is it?
Dev-The Walking Life is down at the moment, having last been seen 2 days 13 hours ago. Of the past 7 full days it was running for 124 of 168 hours, or 74% of the time. The first record Rust Charts holds of it is 2 October 2026.
Where is Dev-The Walking Life located?
No region is published by Dev-The Walking Life. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 51.91.234.88:21650.
Which version of Rust does Dev-The Walking Life run?
Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Dev-The Walking Life?
Dev-The Walking Life is offline at the moment; the last sighting was 2 days 13 hours ago. Averaged over seven days, it drew 0 players.
How does Dev-The Walking Life rank against other Rust servers?
In the seven-day player hours table, Dev-The Walking Life is #15,327, inside the top 69% of all ranked servers.
Wipe days
What does wipe day look like on Dev-The Walking Life?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Dev-The Walking Life?
The record of Dev-The Walking Life's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 22 days is how long ago its current world was made.
Rules and world
What are the rules and settings on Dev-The Walking Life?
The name Dev-The Walking Life carries no gather rate. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does Dev-The Walking Life run?
A procedural map of size 6,000 with seed 395335856, generated by the game, is what Dev-The Walking Life runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include Dev-The Walking Life?
The Rust Charts lists that carry Dev-The Walking Life are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Dev-The Walking Life mean?
These are the tags Dev-The Walking Life makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Dev-The Walking Life?
Enter client.connect 51.91.234.88:21650 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.