On air · chart position #6,314
4Netplayers MrWolfCommunity Server
Online 51.89.172.53:24900 checked 11m ago
Players
4Netplayers MrWolfCommunity Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:39 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is 4Netplayers MrWolfCommunity Server online, and how reliable is it?
Right now 4Netplayers MrWolfCommunity Server is running. About 4 minutes ago is when it last restarted, to go by the uptime it reports. 12 of 24 hours is what it managed over the past 1 full day, 50% of the time. Its earliest entry with Rust Charts dates from 27 October 2026.
Where is 4Netplayers MrWolfCommunity Server located?
No region is published by 4Netplayers MrWolfCommunity Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 51.89.172.53:24900 is its address.
Which version of Rust does 4Netplayers MrWolfCommunity Server run?
Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers MrWolfCommunity Server runs. Joining needs the same protocol on your game; Steam handles the update.
Does 4Netplayers MrWolfCommunity Server run smoothly?
The 48-hour average was 30 server fps; the lowest point was 30. At its fullest it held 79,492 entities: buildings, deployables and the rest of the world. At most it took 2,724 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is 4Netplayers MrWolfCommunity Server?
Right now 0 players are on 4Netplayers MrWolfCommunity Server, out of 10 slots. Over the last week it averaged 1 players; the high point was 2. The busiest stretch of the last 48 hours came at 22:00 UTC, averaging 2 players.
How does 4Netplayers MrWolfCommunity Server rank against other Rust servers?
In the seven-day player hours table, 4Netplayers MrWolfCommunity Server is #6,314, inside the top 28% of all ranked servers.
Wipes and resets
What is the wipe schedule on 4Netplayers MrWolfCommunity Server?
4Netplayers MrWolfCommunity Server's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 42 hours.
Rules and world
What are the rules and settings on 4Netplayers MrWolfCommunity Server?
No gather rate appears in the name 4Netplayers MrWolfCommunity Server. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does 4Netplayers MrWolfCommunity Server run?
A procedural map of size 3,700 with seed 464832282, generated by the game, is what 4Netplayers MrWolfCommunity Server runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include 4Netplayers MrWolfCommunity Server?
The Rust Charts lists that carry 4Netplayers MrWolfCommunity Server are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on 4Netplayers MrWolfCommunity Server mean?
These are the tags 4Netplayers MrWolfCommunity Server makes public, and the server browser reads them: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join 4Netplayers MrWolfCommunity Server?
The console is behind F1 in Rust: enter client.connect 51.89.172.53:24900 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.