Rust Charts75,561 playing · live

On air · chart position #8,822

TESTING

Online 51.83.150.41:28015 checked 11m ago

moddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 500
0/ 500
players now
0% full
0
7-day average
peak 4
#8,822
rank
top 40%
10d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

TESTING

0on now · 48h peak 1
AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
15
wipe-day peak
players, last three wipes
80%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctMon 12 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:12 UTC10d ago 1 – running 0
Thu 15 Oct, 14:58 UTC12d ago 18 held half 2.2 days 3
Mon 12 Oct, 14:59 UTC15d ago 25 held half 3 days 0
Thu 8 Oct, 14:58 UTC19d ago 12 held half 4 days 4
Mon 5 Oct, 15:00 UTC22d ago 24 held half 3 days 2
Thu 1 Oct, 17:57 UTC FW26d ago 23 halved by day 1 3.9 days 1
Mon 28 Sep, 15:58 UTC29d ago 24 held half 3.1 days 2
Fri 25 Sep, 17:03 UTC32d ago 22 held half 3 days 2
Mon 21 Sep, 15:57 UTC36d ago 6 halved by day 1 4 days 0
Mon 14 Sep, 15:56 UTC43d ago 25 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 164 on average
137 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
133 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
30 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
123 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
41 / 1000
From the figures on this page

Quick answers

Server details

Is TESTING online, and how reliable is it?

Right now TESTING is running. About 2 days 1 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 61% of the last 7 full days, 103 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is TESTING located?

There's no region listed for TESTING. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 51.83.150.41:28015.

Which version of Rust does TESTING run?

Rust network protocol 2635 and build 168909 on Windows is what TESTING runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does TESTING run smoothly?

It averaged 128 server fps over the last 48 hours, with a floor of 125. At its fullest it held 4,038 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,054 MB. Lag, as players experience it, is low fps plus entities piling up.

Population

How busy is TESTING?

On TESTING, 0 players are in and 500 slots are the ceiling. Averaging 0 players across seven days, it reached 4 at most. 09:00 UTC was the peak of the last 48 hours, with 0 players on average.

How does TESTING rank against other Rust servers?

In the seven-day player hours table, TESTING is #8,822, inside the top 40% of all ranked servers.

Wipe schedule

What does wipe day look like on TESTING?

The busiest point of its recent wipes averaged 15 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 80% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on TESTING?

No next wipe can be predicted for TESTING: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 10 days 2 hours.

Settings and map

What are the rules and settings on TESTING?

You will not find a gather rate in the name TESTING. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. Valve's VAC anti-cheat is active.

Which map does TESTING run?

The map on TESTING is procedural, size 1,000, seed 612351, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tag guide

Which Rust Charts lists and filters include TESTING?

The Rust Charts lists that carry TESTING are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on TESTING mean?

These are the tags TESTING makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp500 (Max players): It has 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join TESTING?

Enter client.connect 51.83.150.41:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival rules apply.
mp500
Max players It has 500 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build This server reports build 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.