Rust Charts49,894 playing · live

On air · chart position #15,261

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 9m ago

moddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 125
0/ 125
players now
0% full
0
7-day average
peak –
#15,261
rank
top 69%
9h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Project Fallout Vanilla | No Team Limit | Weekly Wipes

0on now
AveragePeakWipe
0123409:0019:0004:0012:0021:0006:00Wiped Thu 29 Oct, 22:07 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:07 UTC9h ago – – running 0
Thu 22 Oct, 22:08 UTC7d ago 0 – 7 days 0
Tue 20 Oct, 16:22 UTC9d ago 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC18d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC19d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC38d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC39d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
60 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 123 on average
105 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
23 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 95 on average
81 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
79 / 200
From the figures on this page

Quick answers

About the server

Is Project Fallout Vanilla | No Team Limit | Weekly Wipes online, and how reliable is it?

Project Fallout Vanilla | No Team Limit | Weekly Wipes is up as you read this. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 19 September 2026.

Where is Project Fallout Vanilla | No Team Limit | Weekly Wipes located?

There's no region listed for Project Fallout Vanilla | No Team Limit | Weekly Wipes. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 51.81.49.81:28015.

Which version of Rust does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?

Rust network protocol 2635 and build 168909 on Linux is what Project Fallout Vanilla | No Team Limit | Weekly Wipes runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Player counts

How busy is Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Right now 0 players are on Project Fallout Vanilla | No Team Limit | Weekly Wipes, out of 125 slots. Its average over the past week comes to 0 players.

How does Project Fallout Vanilla | No Team Limit | Weekly Wipes rank against other Rust servers?

The top 69% of ranked servers includes Project Fallout Vanilla | No Team Limit | Weekly Wipes, at #15,261 on player hours for the last week.

Wipes and resets

What does wipe day look like on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Its recent wipes peaked at an average of 0 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

With irregular wipe times on Project Fallout Vanilla | No Team Limit | Weekly Wipes, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 9 hours.

Rules and world

What are the rules and settings on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

No gather rate appears in the name Project Fallout Vanilla | No Team Limit | Weekly Wipes. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.

Which map does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?

Generated by the game, the map on Project Fallout Vanilla | No Team Limit | Weekly Wipes is procedural.

Tags explained

Which Rust Charts lists and filters include Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The Rust Charts lists that carry Project Fallout Vanilla | No Team Limit | Weekly Wipes are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes mean?

gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): 125 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here — that's the set of tags Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The console is behind F1 in Rust: enter client.connect 51.81.49.81:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp125
Max players 125 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.