Rust Charts104,335 playing · live

On air · chart position #3,379

PUBLIC

Online 51.81.48.22:28044 checked 9m ago

modded
Launch Rust and join
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
1
7-day average
peak 29
#3,379
rank
top 15%
18h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

PUBLIC

0on now · 48h peak 29
AveragePeakWipe
01020304020:0004:0013:0001:0010:0018:00Wiped Wed 28 Oct, 16:09 UTCWIPEWiped Wed 28 Oct, 22:39 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
05010015020020:0004:0013:0001:0010:0018:00Wiped Wed 28 Oct, 16:09 UTCWIPEWiped Wed 28 Oct, 22:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
20
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:39 UTC20h ago – – running 12
Wed 28 Oct, 16:09 UTC1d ago – – – 0
Thu 22 Oct, 03:24 UTC7d ago 20 halved by day 1 6.5 days 2
Wed 21 Oct, 18:57 UTC8d ago 23 – 0.4 days 0
Thu 15 Oct, 01:48 UTC14d ago 18 halved by day 1 6.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
106 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
163 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
67 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 90 on average
206 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
345 / 350
From the figures on this page

Quick answers

Server details

Is PUBLIC online, and how reliable is it?

You will find PUBLIC online at this moment. The uptime it reports puts its last restart about 17 hours ago. It stayed up 98% of the last 7 full days, 164 of 168 hours. Rust Charts has tracked it since 14 October 2026.

Where is PUBLIC located?

From PUBLIC, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 51.81.48.22:28044.

Which version of Rust does PUBLIC run?

The build behind PUBLIC is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does PUBLIC run smoothly?

The 48-hour average was 130 server fps; the lowest point was 65. At its fullest it held 1,058,128 entities: buildings, deployables and the rest of the world. At most it took 5,868 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is PUBLIC?

Right now 0 players are on PUBLIC, out of 100 slots. Averaging 1 players across seven days, it reached 29 at most. Over the past 48 hours, 23:00 UTC drew the most, at 22 players on average.

How does PUBLIC rank against other Rust servers?

In the seven-day player hours table, PUBLIC is #3,379, inside the top 15% of all ranked servers.

Wipe schedule

What does wipe day look like on PUBLIC?

At their busiest, its recent wipes averaged 20 players. 11 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on PUBLIC?

The wipes on PUBLIC come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 18 hours.

How it is set up

What are the rules and settings on PUBLIC?

You will not find a gather rate in the name PUBLIC. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. VAC is on: that is Valve's anti-cheat.

Which map does PUBLIC run?

PUBLIC runs a procedural map of size 5,000 with seed 1228719711, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Map.

Tag guide

Which Rust Charts lists and filters include PUBLIC?

These Rust Charts lists include PUBLIC: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on PUBLIC mean?

These are the tags PUBLIC makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join PUBLIC?

Enter client.connect 51.81.48.22:28044 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.