On air · chart position #8,112
Jack&Cooper
Online 51.81.179.99:28015 checked 8m ago
Players
Jack&Cooper
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:23 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 14:25 UTC4d ago | 1 | – | 3.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Jack&Cooper online, and how reliable is it?
Jack&Cooper is up as you read this. About 1 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 6% of the last 4 full days, 6 of 96 hours. The first record Rust Charts holds of it is 24 October 2026.
Where is Jack&Cooper located?
No region is published by Jack&Cooper. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 51.81.179.99:28015.
Which version of Rust does Jack&Cooper run?
The build behind Jack&Cooper is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Jack&Cooper run smoothly?
It averaged 126 server fps over the last 48 hours, with a floor of 114. Buildings, deployables and all the rest of the world came to as many as 115,999 entities. At most it took 3,811 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is Jack&Cooper?
Right now 1 players are on Jack&Cooper, out of 2 slots. Over the last week it averaged 1 players; the high point was 2. The busiest stretch of the last 48 hours came at 22:00 UTC, averaging 2 players.
How does Jack&Cooper rank against other Rust servers?
In the seven-day player hours table, Jack&Cooper is #8,112, inside the top 36% of all ranked servers.
Wipe days
What does wipe day look like on Jack&Cooper?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Jack&Cooper?
Too few wipes on record for Jack&Cooper to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 25 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Jack&Cooper?
You will not find a gather rate in the name Jack&Cooper. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does Jack&Cooper run?
A procedural map of size 4,500 with seed 2147483647, generated by the game, is what Jack&Cooper runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include Jack&Cooper?
These Rust Charts lists include Jack&Cooper: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Jack&Cooper mean?
These are the tags Jack&Cooper makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp2 (Max players): 2 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Jack&Cooper?
Enter client.connect 51.81.179.99:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.