On air · chart position #9,273
Coog's Hunger Games
Online 51.81.179.115:27457 checked 8m ago
Players
Coog's Hunger Games
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:12 UTC5d ago | 1 | – | running | 0 |
| Thu 15 Oct, 01:19 UTC15d ago | 1 | halved by day 3 | 9.7 days | 0 |
| Tue 13 Oct, 03:18 UTC17d ago | 1 | – | 1.9 days | 0 |
| Mon 12 Oct, 15:53 UTC17d ago | 1 | – | 0.5 days | 0 |
| Sun 11 Oct, 15:26 UTC18d ago | 1 | – | 1 days | 0 |
| Fri 9 Oct, 13:58 UTC20d ago | 1 | held half | 2.1 days | 1 |
| Fri 9 Oct, 00:24 UTC21d ago | 1 | – | 0.6 days | 0 |
| Thu 8 Oct, 00:01 UTC22d ago | 1 | – | 1 days | 0 |
| Wed 7 Oct, 02:41 UTC23d ago | 1 | – | 0.9 days | 0 |
| Sat 3 Oct, 19:12 UTC26d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Fri 2 Oct, 00:04 UTC28d ago | 1 | – | 1.8 days | 0 |
| Tue 29 Sep, 23:27 UTC30d ago | 1 | held half | 2 days | 1 |
| Tue 29 Sep, 04:43 UTC31d ago | 1 | – | 0.8 days | 1 |
| Sat 26 Sep, 05:48 UTC34d ago | 1 | held half | 3 days | 0 |
| Mon 21 Sep, 18:21 UTC38d ago | 1 | halved by day 3 | 4.5 days | 1 |
| Sun 20 Sep, 19:19 UTC39d ago | 2+1 queue | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Coog's Hunger Games online, and how reliable is it?
Right now Coog's Hunger Games is running. About 1 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 74% of the last 7 full days, 124 of 168 hours. The first record Rust Charts holds of it is 20 September 2026.
Where is Coog's Hunger Games located?
From Coog's Hunger Games, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 51.81.179.115:27457 is its address.
Which version of Rust does Coog's Hunger Games run?
Rust network protocol 2635 and build 168909 on Linux is the version Coog's Hunger Games runs. Steam updates your game for you; all you need is the same protocol to join.
Does Coog's Hunger Games run smoothly?
It averaged 169 server fps over the last 48 hours, with a floor of 109. At its fullest it held 91,083 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,636 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is Coog's Hunger Games?
Coog's Hunger Games has 0 of its 1 slots filled right now. Seven-day figures: 0 players on average and 1 at the peak.
How does Coog's Hunger Games rank against other Rust servers?
The top 42% of ranked servers includes Coog's Hunger Games, at #9,273 on player hours for the last week.
Wipe schedule
What does wipe day look like on Coog's Hunger Games?
Its recent wipes peaked at an average of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Day 3 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on Coog's Hunger Games?
No next wipe can be predicted for Coog's Hunger Games: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 5 days 14 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Coog's Hunger Games?
No gather rate appears in the name Coog's Hunger Games. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does Coog's Hunger Games run?
The map on Coog's Hunger Games is procedural, size 4,000, seed 6969, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include Coog's Hunger Games?
These Rust Charts lists include Coog's Hunger Games: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Coog's Hunger Games mean?
These are the tags Coog's Hunger Games makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join Coog's Hunger Games?
Enter client.connect 51.81.179.115:27457 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.