On air · chart position #6,439
NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 5m ago
Players
NBA67 - 4Netplayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is NBA67 - 4Netplayers online, and how reliable is it?
You will find NBA67 - 4Netplayers online at this moment. About 10 hours ago is when it last restarted, to go by the uptime it reports. 91 of 96 hours is what it managed over the past 4 full days, 95% of the time. Its earliest entry with Rust Charts dates from 24 October 2026.
Where is NBA67 - 4Netplayers located?
There's no region listed for NBA67 - 4Netplayers. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 51.77.128.156:20300.
Which version of Rust does NBA67 - 4Netplayers run?
Rust network protocol 2635 and build 168909 on Linux is the version NBA67 - 4Netplayers runs. Steam updates your game for you; all you need is the same protocol to join.
Does NBA67 - 4Netplayers run smoothly?
Never under 30, and 30 server fps on average, is how the last 48 hours went. At its fullest it held 119,388 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,318 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is NBA67 - 4Netplayers?
NBA67 - 4Netplayers has 0 of its 10 slots filled right now. Averaging 0 players across seven days, it reached 2 at most. Over the past 48 hours, 22:00 UTC drew the most, at 1 players on average.
How does NBA67 - 4Netplayers rank against other Rust servers?
The top 29% of ranked servers includes NBA67 - 4Netplayers, at #6,439 on player hours for the last week.
Wipe schedule
What is the wipe schedule on NBA67 - 4Netplayers?
Too few wipes on record for NBA67 - 4Netplayers to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 25 hours.
How it is set up
What are the rules and settings on NBA67 - 4Netplayers?
No gather rate appears in the name NBA67 - 4Netplayers. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does NBA67 - 4Netplayers run?
NBA67 - 4Netplayers runs a procedural map of size 3,000 with seed 13698755, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include NBA67 - 4Netplayers?
These Rust Charts lists include NBA67 - 4Netplayers: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on NBA67 - 4Netplayers mean?
gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags NBA67 - 4Netplayers publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join NBA67 - 4Netplayers?
Press F1 in Rust to open the console and type client.connect 51.77.128.156:20300. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.