Off air · chart position #15,349
Dev-The Walking Life
Offline 51.68.66.53:23127 checked 2h ago
Players
Dev-The Walking Life
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Dev-The Walking Life online, and how reliable is it?
Dev-The Walking Life is down at the moment, having last been seen 2 hours ago. About 5 hours ago is when it last restarted, to go by the uptime it reports. 0 of 24 hours is what it managed over the past 1 full day, 0% of the time. The first record Rust Charts holds of it is 27 October 2026.
Where is Dev-The Walking Life located?
No region is published by Dev-The Walking Life. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 51.68.66.53:23127.
Which version of Rust does Dev-The Walking Life run?
Rust network protocol 2634 and build 168909 on Linux is the version Dev-The Walking Life runs. Joining needs the same protocol on your game; Steam handles the update.
Does Dev-The Walking Life run smoothly?
Never under 30, and 30 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 217,536 entities. Memory use peaked at 4,490 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is Dev-The Walking Life?
Last seen 2 hours ago, Dev-The Walking Life is currently offline. Averaged over seven days, it drew 0 players.
How does Dev-The Walking Life rank against other Rust servers?
Player hours over the past week put Dev-The Walking Life at #15,349, among the top 69% of ranked servers.
Wipes and resets
What is the wipe schedule on Dev-The Walking Life?
The record of Dev-The Walking Life's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 21 days 8 hours.
How it is set up
What are the rules and settings on Dev-The Walking Life?
You will not find a gather rate in the name Dev-The Walking Life. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does Dev-The Walking Life run?
Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include Dev-The Walking Life?
These Rust Charts lists include Dev-The Walking Life: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Dev-The Walking Life mean?
gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags Dev-The Walking Life publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Dev-The Walking Life?
The console is behind F1 in Rust: enter client.connect 51.68.66.53:23127 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.