Rust Charts78,653 playing · live

On air · chart position #6,476

blahblahblah

Online 51.38.155.251:28951 checked 13m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 75
0/ 75
players now
0% full
0
7-day average
peak 2
#6,476
rank
top 29%
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

blahblahblah

0on now · 48h peak 2
AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 days
usual gap
between real wipes
40%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSat 24 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 17:36 UTC4d ago 2 – running 1
Sat 24 Oct, 12:32 UTC5d ago 2 – 1.2 days 1
Thu 22 Oct, 15:35 UTC7d ago 4 – 1.9 days 0
Wed 21 Oct, 12:59 UTC8d ago 4 – 1.1 days 0
Tue 20 Oct, 21:56 UTC9d ago 4 – 0.6 days 0
Sun 18 Oct, 11:39 UTC11d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
43 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
80 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
32 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
84 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
302 / 310
From the figures on this page

Quick answers

Host and version

Is blahblahblah online, and how reliable is it?

You will find blahblahblah online at this moment. The uptime it reports puts its last restart about 9 hours ago. 115 of 168 hours is what it managed over the past 7 full days, 68% of the time. The first record Rust Charts holds of it is 17 October 2026.

Where is blahblahblah located?

From blahblahblah, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 51.38.155.251:28951.

Which version of Rust does blahblahblah run?

Rust network protocol 2635 and build 168909 on Linux is what blahblahblah runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does blahblahblah run smoothly?

The 48-hour average was 239 server fps; the lowest point was 233. At its fullest it held 6,046 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,547 MB. Rising entity counts and low fps are the source of the lag players report.

Player counts

How busy is blahblahblah?

On blahblahblah, 0 players are in and 75 slots are the ceiling. Over the last week it averaged 0 players; the high point was 2. Over the past 48 hours, 12:00 UTC drew the most, at 1 players on average.

How does blahblahblah rank against other Rust servers?

The top 29% of ranked servers includes blahblahblah, at #6,476 on player hours for the last week.

Wipes and resets

What does wipe day look like on blahblahblah?

The busiest point of its recent wipes averaged 3 players. 3 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 100% of its recent wipes.

What is the wipe schedule on blahblahblah?

No next wipe can be predicted for blahblahblah: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 5 days 6 hours.

How it is set up

What are the rules and settings on blahblahblah?

The name blahblahblah carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.

Which map does blahblahblah run?

A procedural map of size 1,000 with seed 50000, generated by the game, is what blahblahblah runs. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.

Tag guide

Which Rust Charts lists and filters include blahblahblah?

The Rust Charts lists that carry blahblahblah are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on blahblahblah mean?

gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags blahblahblah publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join blahblahblah?

Enter client.connect 51.38.155.251:28951 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players 75 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.