Rust Charts38,808 playing · live

Off air · chart position #15,478

4Netplayers tafemme

Offline 51.195.61.136:22800 checked 39d ago

moddedoxide
Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak –
#15,478
rank
top 70%
54d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

4Netplayers tafemme

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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the same kind of game, then region, group limit, rate and wipes
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
0 / 1000
From the figures on this page

Quick answers

Host and version

Is 4Netplayers tafemme online, and how reliable is it?

Right now 4Netplayers tafemme is not running; the last sighting was 39 days 16 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is 4Netplayers tafemme located?

No region is published by 4Netplayers tafemme. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 51.195.61.136:22800 is its address.

Which version of Rust does 4Netplayers tafemme run?

The build behind 4Netplayers tafemme is Rust network protocol 2633 and build 164530, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.

Who is on

How busy is 4Netplayers tafemme?

4Netplayers tafemme shows as offline now, with its last appearance 39 days 16 hours ago.

How does 4Netplayers tafemme rank against other Rust servers?

In the seven-day player hours table, 4Netplayers tafemme is #15,478, inside the top 70% of all ranked servers.

Wipe days

What is the wipe schedule on 4Netplayers tafemme?

4Netplayers tafemme's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 54 days 22 hours.

Settings and map

What are the rules and settings on 4Netplayers tafemme?

You will not find a gather rate in the name 4Netplayers tafemme. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.

Which map does 4Netplayers tafemme run?

4Netplayers tafemme runs a procedural map of size 4,000 with seed 1234567890, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include 4Netplayers tafemme?

These Rust Charts lists include 4Netplayers tafemme: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on 4Netplayers tafemme mean?

These are the tags 4Netplayers tafemme makes public, and the server browser reads them: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): This server reports build 164530; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join 4Netplayers tafemme?

The console is behind F1 in Rust: enter client.connect 51.195.61.136:22800 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players The server holds 10 slots.
ts8
Group limit 8 per team, as the game ships it.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build This server reports build 164530.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.