Off air · chart position #15,339
Server_217_DevBlog
Offline 50.7.37.34:28015 checked 3d ago
Players
Server_217_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Server_217_DevBlog online, and how reliable is it?
Right now Server_217_DevBlog is not running; the last sighting was 3 days 13 hours ago. It stayed up 7% of the last 3 full days, 5 of 72 hours. Its earliest entry with Rust Charts dates from 24 October 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 50.7.37.34:28015.
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is the version Server_217_DevBlog runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline at the moment; the last sighting was 3 days 13 hours ago. 0 players was the seven-day average.
How does Server_217_DevBlog rank against other Rust servers?
Player hours over the past week put Server_217_DevBlog at #15,339, among the top 69% of ranked servers.
Wipe days
What is the wipe schedule on Server_217_DevBlog?
Too few wipes on record for Server_217_DevBlog to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 4 days 15 hours.
Rules and world
What are the rules and settings on Server_217_DevBlog?
The name Server_217_DevBlog carries no gather rate. There is no published group limit. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. VAC is off: that is Valve's anti-cheat.
Which map does Server_217_DevBlog run?
Generated by the game, the map on Server_217_DevBlog is procedural.
Tag guide
Which Rust Charts lists and filters include Server_217_DevBlog?
These Rust Charts lists include Server_217_DevBlog: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_217_DevBlog mean?
The game's server browser sees these tags from Server_217_DevBlog: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It has 10 slots; v2183 (Protocol): Your game must run protocol 2183 to get in; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): This one is modded, so plugins or settings alter play; h5e7466bf (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Server_217_DevBlog?
The console is behind F1 in Rust: enter client.connect 50.7.37.34:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.