On air · chart position #15,348
RustyCore
Online 50.46.185.100:28015 checked 5m ago
Players
RustyCore
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 10:16 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustyCore online, and how reliable is it?
You will find RustyCore online at this moment. About 3 days 5 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is RustyCore located?
No region is published by RustyCore. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 50.46.185.100:28015.
Which version of Rust does RustyCore run?
The build behind RustyCore is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does RustyCore run smoothly?
Never under 53, and 96 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 121,144 entities. At most it took 4,352 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is RustyCore?
RustyCore has 0 of its 500 slots filled right now. Averaged over seven days, it drew 0 players.
How does RustyCore rank against other Rust servers?
The top 69% of ranked servers includes RustyCore, at #15,348 on player hours for the last week.
Wipe days
What does wipe day look like on RustyCore?
The busiest point of its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on RustyCore?
Too few wipes on record for RustyCore to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 24 days 10 hours.
Settings and map
What are the rules and settings on RustyCore?
The name RustyCore carries no gather rate. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does RustyCore run?
The map on RustyCore is procedural, size 4,500, seed 1337, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include RustyCore?
The Rust Charts lists that carry RustyCore are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustyCore mean?
These are the tags RustyCore makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join RustyCore?
Press F1 in Rust to open the console and type client.connect 50.46.185.100:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.