Off air · chart position #15,335
Rust-in-Rust dev
Offline 50.46.161.24:28015 checked 4d ago
Players
Rust-in-Rust dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:07 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Rust-in-Rust dev online, and how reliable is it?
You will not get on Rust-in-Rust dev just now: it is offline, last seen 4 days 15 hours ago. It stayed up 15% of the last 5 full days, 18 of 120 hours. Rust Charts has tracked it since 23 October 2026.
Where is Rust-in-Rust dev located?
There's no region listed for Rust-in-Rust dev. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 50.46.161.24:28015.
Which version of Rust does Rust-in-Rust dev run?
Rust network protocol 2635 and build 168909 on Windows is what Rust-in-Rust dev runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is Rust-in-Rust dev?
Rust-in-Rust dev is offline at the moment; the last sighting was 4 days 15 hours ago. 0 players was the seven-day average.
How does Rust-in-Rust dev rank against other Rust servers?
The top 69% of ranked servers includes Rust-in-Rust dev, at #15,335 on player hours for the last week.
Wipe schedule
What does wipe day look like on Rust-in-Rust dev?
Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Rust-in-Rust dev?
Rust-in-Rust dev's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 5 days 9 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Rust-in-Rust dev?
The name Rust-in-Rust dev carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.
Which map does Rust-in-Rust dev run?
A procedural map, generated by the game, is what Rust-in-Rust dev runs.
Lists and filters
Which Rust Charts lists and filters include Rust-in-Rust dev?
The Rust Charts lists that carry Rust-in-Rust dev are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Rust-in-Rust dev mean?
These are the tags Rust-in-Rust dev makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It has 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Rust-in-Rust dev?
Enter client.connect 50.46.161.24:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.