Players
SteForceOne Part2
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is SteForceOne Part2 online, and how reliable is it?
SteForceOne Part2 is up as you read this. About 7 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 1 October 2026.
Where is SteForceOne Part2 located?
There's no region listed for SteForceOne Part2. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 5.83.165.189:25000 is its address.
Which version of Rust does SteForceOne Part2 run?
Rust network protocol 2635 and build 168909 on Windows is the version SteForceOne Part2 runs. Joining needs the same protocol on your game; Steam handles the update.
Does SteForceOne Part2 run smoothly?
It averaged 10 server fps over the last 48 hours, with a floor of 10. Buildings, deployables and all the rest of the world came to as many as 100,957 entities. Its memory climbed as high as 3,164 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is SteForceOne Part2?
On SteForceOne Part2, 0 players are in and 50 slots are the ceiling. 0 players was the seven-day average.
How does SteForceOne Part2 rank against other Rust servers?
Player hours over the past week put SteForceOne Part2 at #15,323, among the top 69% of ranked servers.
Wipes and resets
What does wipe day look like on SteForceOne Part2?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on SteForceOne Part2?
Once a month is the whole of it: SteForceOne Part2 wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world in play was made 27 days 17 hours.
Rules and world
What are the rules and settings on SteForceOne Part2?
You will not find a gather rate in the name SteForceOne Part2. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does SteForceOne Part2 run?
The map on SteForceOne Part2 is procedural, size 4,250, seed 1855566903, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include SteForceOne Part2?
The Rust Charts lists that carry SteForceOne Part2 are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on SteForceOne Part2 mean?
The game's server browser sees these tags from SteForceOne Part2: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join SteForceOne Part2?
Enter client.connect 5.83.165.189:25000 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
