Off air · chart position #15,790
Mars Colony LOCAL DEVELOPMENT
Offline 5.29.9.12:28115 checked 17d ago
Players
Mars Colony LOCAL DEVELOPMENT
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Mars Colony LOCAL DEVELOPMENT online, and how reliable is it?
Mars Colony LOCAL DEVELOPMENT is down at the moment, having last been seen 17 days 5 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 11 October 2026.
Where is Mars Colony LOCAL DEVELOPMENT located?
From Mars Colony LOCAL DEVELOPMENT, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 5.29.9.12:28115.
Which version of Rust does Mars Colony LOCAL DEVELOPMENT run?
Rust network protocol 2634 and build 167398 on Windows is what Mars Colony LOCAL DEVELOPMENT runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is Mars Colony LOCAL DEVELOPMENT?
Last seen 17 days 5 hours ago, Mars Colony LOCAL DEVELOPMENT is currently offline.
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
In the seven-day player hours table, Mars Colony LOCAL DEVELOPMENT is #15,790, inside the top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on Mars Colony LOCAL DEVELOPMENT?
Mars Colony LOCAL DEVELOPMENT's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 18 days 7 hours.
How it is set up
What are the rules and settings on Mars Colony LOCAL DEVELOPMENT?
You will not find a gather rate in the name Mars Colony LOCAL DEVELOPMENT. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is off.
Tag guide
Which Rust Charts lists and filters include Mars Colony LOCAL DEVELOPMENT?
These Rust Charts lists include Mars Colony LOCAL DEVELOPMENT: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
These are the tags Mars Colony LOCAL DEVELOPMENT makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp4 (Max players): 4 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167398 (Build): This server reports build 167398; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Mars Colony LOCAL DEVELOPMENT?
Enter client.connect 5.29.9.12:28115 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.