Off air · chart position #15,400
Server_217_DevBlog
Offline 5.227.44.219:28015 checked 41d ago
Players
Server_217_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is down at the moment, having last been seen 41 days ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 18 September 2026.
Where is Server_217_DevBlog located?
There's no region listed for Server_217_DevBlog. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 5.227.44.219:28015.
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is Server_217_DevBlog?
Server_217_DevBlog shows as offline now, with its last appearance 41 days ago.
How does Server_217_DevBlog rank against other Rust servers?
The top – of ranked servers includes Server_217_DevBlog, at #15,400 on player hours for the last week.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Too few wipes on record for Server_217_DevBlog to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 134 days 21 hours.
Settings and map
What are the rules and settings on Server_217_DevBlog?
You will not find a gather rate in the name Server_217_DevBlog. There is no published group limit. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. VAC is off: that is Valve's anti-cheat.
Which map does Server_217_DevBlog run?
The map on Server_217_DevBlog is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include Server_217_DevBlog?
These Rust Charts lists include Server_217_DevBlog: Modded Rust servers. On the server list, these filters put it in view: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): Your game must run protocol 2183 to get in; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): Listed as modded because plugins or settings differ from the base game; h5e7466bf (Custom tag): The owner or a plugin added this tag; stok (Custom tag): The owner or a plugin added this tag — that's the set of tags Server_217_DevBlog publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join Server_217_DevBlog?
Enter client.connect 5.227.44.219:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.