Off air · chart position #15,339
Apollo Local Dev
Offline 5.175.164.193:28015 checked 6d ago
Players
Apollo Local Dev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Apollo Local Dev online, and how reliable is it?
You will not get on Apollo Local Dev just now: it is offline, last seen 6 days 12 hours ago. Of the past 6 full days it was running for 0 of 144 hours, or 0% of the time. The first record Rust Charts holds of it is 22 October 2026.
Where is Apollo Local Dev located?
No region is published by Apollo Local Dev. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 5.175.164.193:28015 is its address.
Which version of Rust does Apollo Local Dev run?
Rust network protocol 2635 and build 168909 on Windows is what Apollo Local Dev runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is Apollo Local Dev?
Apollo Local Dev is offline at the moment; the last sighting was 6 days 12 hours ago. Averaged over seven days, it drew 0 players.
How does Apollo Local Dev rank against other Rust servers?
The top 69% of ranked servers includes Apollo Local Dev, at #15,339 on player hours for the last week.
Wipe days
What is the wipe schedule on Apollo Local Dev?
Apollo Local Dev's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 6 days 12 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Apollo Local Dev?
No gather rate appears in the name Apollo Local Dev. The group limit is 32 players. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does Apollo Local Dev run?
A procedural map of size 1,000 with seed 12345, generated by the game, is what Apollo Local Dev runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include Apollo Local Dev?
These Rust Charts lists include Apollo Local Dev: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Apollo Local Dev mean?
gmrust (Game mode): Survival, in the standard Rust form; mp20 (Max players): It has 20 slots; ts32 (Group limit): No team can exceed 32; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Apollo Local Dev publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join Apollo Local Dev?
Press F1 in Rust to open the console and type client.connect 5.175.164.193:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.