Off air · chart position #13,208
Local Test Server
Offline 5.10.43.1:28015 checked 35d ago
Players
Local Test Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 20:52 UTC35d ago | 1 | – | running | 1 |
| Wed 23 Sep, 13:15 UTC35d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local Test Server online, and how reliable is it?
Right now Local Test Server is not running; the last sighting was 35 days 1 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 23 September 2026.
Where is Local Test Server located?
There's no region listed for Local Test Server. Rust Charts shows the location a server claims, not where the machine actually is. 5.10.43.1:28015 is its address.
Which version of Rust does Local Test Server run?
The build behind Local Test Server is Rust network protocol 2633 and build 165217, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is Local Test Server?
Local Test Server is offline at the moment; the last sighting was 35 days 1 hours ago.
How does Local Test Server rank against other Rust servers?
In the seven-day player hours table, Local Test Server is #13,208, inside the top 61% of all ranked servers.
Wipe days
What does wipe day look like on Local Test Server?
The busiest point of its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Local Test Server?
The record of Local Test Server's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 35 days 3 hours.
Rules and world
What are the rules and settings on Local Test Server?
You will not find a gather rate in the name Local Test Server. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does Local Test Server run?
The map on Local Test Server is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include Local Test Server?
The Rust Charts lists that carry Local Test Server are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
These are the tags Local Test Server makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Local Test Server?
The console is behind F1 in Rust: enter client.connect 5.10.43.1:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.