Off air · chart position #15,825
Coastal City | Footprint Prototype
Offline 47.194.150.81:28025 checked 20d ago
Players
Coastal City | Footprint Prototype
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 17:58 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Coastal City | Footprint Prototype online, and how reliable is it?
Coastal City | Footprint Prototype is down at the moment, having last been seen 20 days 11 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 7 October 2026.
Where is Coastal City | Footprint Prototype located?
No region is published by Coastal City | Footprint Prototype. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 47.194.150.81:28025.
Which version of Rust does Coastal City | Footprint Prototype run?
The build behind Coastal City | Footprint Prototype is Rust network protocol 2634 and build 166652, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is Coastal City | Footprint Prototype?
Coastal City | Footprint Prototype is offline at the moment; the last sighting was 20 days 11 hours ago.
How does Coastal City | Footprint Prototype rank against other Rust servers?
In the seven-day player hours table, Coastal City | Footprint Prototype is #15,825, inside the top 72% of all ranked servers.
Wipe schedule
What does wipe day look like on Coastal City | Footprint Prototype?
Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on Coastal City | Footprint Prototype?
Coastal City | Footprint Prototype's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 20 days 15 hours.
Settings and map
What are the rules and settings on Coastal City | Footprint Prototype?
The name Coastal City | Footprint Prototype carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.
Tags explained
Which Rust Charts lists and filters include Coastal City | Footprint Prototype?
These Rust Charts lists include Coastal City | Footprint Prototype: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Coastal City | Footprint Prototype mean?
These are the tags Coastal City | Footprint Prototype makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp12 (Max players): The server holds 12 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Coastal City | Footprint Prototype?
The console is behind F1 in Rust: enter client.connect 47.194.150.81:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.