Off air · chart position #15,349
Server_217_DevBlog
Offline 46.33.11.154:28015 checked 3d ago
Players
Server_217_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Server_217_DevBlog online, and how reliable is it?
Right now Server_217_DevBlog is not running; the last sighting was 3 days 3 hours ago. 0 of 72 hours is what it managed over the past 3 full days, 0% of the time. Rust Charts has tracked it since 25 October 2026.
Where is Server_217_DevBlog located?
There's no region listed for Server_217_DevBlog. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 46.33.11.154:28015.
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Joining needs the same protocol on your game; Steam handles the update.
Who is on
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline at the moment; the last sighting was 3 days 3 hours ago. 0 players was the seven-day average.
How does Server_217_DevBlog rank against other Rust servers?
The top 69% of ranked servers includes Server_217_DevBlog, at #15,349 on player hours for the last week.
Wipe days
What is the wipe schedule on Server_217_DevBlog?
The record of Server_217_DevBlog's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 3 days 4 hours.
Rules and world
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name Server_217_DevBlog. No group limit is published. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. VAC is off: that is Valve's anti-cheat.
Which map does Server_217_DevBlog run?
The map on Server_217_DevBlog is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include Server_217_DevBlog?
The Rust Charts lists that carry Server_217_DevBlog are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): Standard survival rules apply; mp10 (Max players): It has 10 slots; v2183 (Protocol): The server speaks protocol 2183, so your game needs the same version; oxide (Oxide): The plugin framework is Oxide, also known as uMod; modded (Modded): Plugins or changed settings put this server under Modded; h5e7466bf (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin — that's the set of tags Server_217_DevBlog publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join Server_217_DevBlog?
The console is behind F1 in Rust: enter client.connect 46.33.11.154:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.