Off air · chart position #15,291
Server_217_DevBlog
Offline 46.172.84.193:28015 checked 9d ago
Players
Server_217_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 06:00 UTC37d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is down at the moment, having last been seen 9 days 12 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 46.172.84.193:28015.
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is the version Server_217_DevBlog runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is Server_217_DevBlog?
Server_217_DevBlog shows as offline now, with its last appearance 9 days 12 hours ago.
How does Server_217_DevBlog rank against other Rust servers?
The top 69% of ranked servers includes Server_217_DevBlog, at #15,291 on player hours for the last week.
Wipe schedule
What does wipe day look like on Server_217_DevBlog?
Its recent wipes peaked at an average of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 11 days 12 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name Server_217_DevBlog. There is no published group limit. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. VAC is off: that is Valve's anti-cheat.
Which map does Server_217_DevBlog run?
The map on Server_217_DevBlog is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include Server_217_DevBlog?
These Rust Charts lists include Server_217_DevBlog: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It has 10 slots; v2183 (Protocol): Your game must run protocol 2183 to get in; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or changed settings put this server under Modded; h5e7466bf (Custom tag): Custom tag: set by the owner or a plugin; stok (Custom tag): Custom tag: set by the owner or a plugin — that's the set of tags Server_217_DevBlog publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Server_217_DevBlog?
Enter client.connect 46.172.84.193:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.