On air · chart position #15,270
WaridaLand
Online 45.88.230.106:28015 checked 10m ago
Players
WaridaLand
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:28 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is WaridaLand online, and how reliable is it?
Right now WaridaLand is running. About 3 days 8 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 15 September 2026.
Where is WaridaLand located?
There's no region listed for WaridaLand. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 45.88.230.106:28015.
Which version of Rust does WaridaLand run?
Rust network protocol 2635 and build 168909 on Linux is what WaridaLand runs. Steam updates your game for you; all you need is the same protocol to join.
Does WaridaLand run smoothly?
Never under 23, and 30 server fps on average, is how the last 48 hours went. At its fullest it held 44,201 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,211 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is WaridaLand?
WaridaLand has 0 of its 40 slots filled right now. Its average over the past week comes to 0 players.
How does WaridaLand rank against other Rust servers?
The top 69% of ranked servers includes WaridaLand, at #15,270 on player hours for the last week.
Wipe days
What does wipe day look like on WaridaLand?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on WaridaLand?
WaridaLand's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 24 days 16 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on WaridaLand?
You will not find a gather rate in the name WaridaLand. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does WaridaLand run?
A procedural map of size 3,000 with seed 1234, generated by the game, is what WaridaLand runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include WaridaLand?
The Rust Charts lists that carry WaridaLand are: Modded Rust servers. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on WaridaLand mean?
gmvanilla (Game mode): Vanilla survival is the mode; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon — that's the set of tags WaridaLand publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join WaridaLand?
The console is behind F1 in Rust: enter client.connect 45.88.230.106:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.