On air · chart position #15,349
NoNameServer
Online 45.61.173.40:28015 checked 10m ago
Players
NoNameServer
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 09:11 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is NoNameServer online, and how reliable is it?
NoNameServer is up as you read this. Going by the reported uptime, it restarted roughly 18 days 12 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is NoNameServer located?
There's no region listed for NoNameServer. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 45.61.173.40:28015.
Which version of Rust does NoNameServer run?
Rust network protocol 2634 and build 167398 on Linux is what NoNameServer runs. Joining needs the same protocol on your game; Steam handles the update.
Does NoNameServer run smoothly?
The 48-hour average was 236 server fps; the lowest point was 224. At its fullest it held 2,997 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 1,443 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is NoNameServer?
0 players are on NoNameServer right now. Its average over the past week comes to 0 players.
How does NoNameServer rank against other Rust servers?
The top 69% of ranked servers includes NoNameServer, at #15,349 on player hours for the last week.
Wipe days
What does wipe day look like on NoNameServer?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on NoNameServer?
NoNameServer's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 18 days 14 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on NoNameServer?
The name NoNameServer carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. The server describes itself as vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. VAC is on: that is Valve's anti-cheat.
Which map does NoNameServer run?
NoNameServer runs a procedural map of size 1,000 with seed 1234, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include NoNameServer?
The Rust Charts lists that carry NoNameServer are: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on NoNameServer mean?
The game's server browser sees these tags from NoNameServer: gmvanilla (Game mode): This server runs vanilla survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join NoNameServer?
Press F1 in Rust to open the console and type client.connect 45.61.173.40:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.