Off air · chart position #13,082
localdev
Offline 45.48.132.9:28015 checked 10d ago
Players
localdev
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is localdev online, and how reliable is it?
localdev is down at the moment, having last been seen 10 days 15 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 16 October 2026.
Where is localdev located?
No region is published by localdev. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 45.48.132.9:28015.
Which version of Rust does localdev run?
Rust network protocol 2634 and build 167781 on Windows is what localdev runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is localdev?
localdev shows as offline now, with its last appearance 10 days 15 hours ago.
How does localdev rank against other Rust servers?
The top 60% of ranked servers includes localdev, at #13,082 on player hours for the last week.
Wipe schedule
What is the wipe schedule on localdev?
localdev's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 12 days 21 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on localdev?
The name localdev carries no gather rate. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.
Which map does localdev run?
The map on localdev is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include localdev?
These Rust Charts lists include localdev: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on localdev mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework — that's the set of tags localdev publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join localdev?
Enter client.connect 45.48.132.9:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.