On air · chart position #11,951
Test Server
Online 45.45.238.200:28080 checked 13m ago
Players
Test Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 14:32 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Test Server online, and how reliable is it?
You will find Test Server online at this moment. Going by the reported uptime, it restarted roughly 36 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is Test Server located?
No region is published by Test Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 45.45.238.200:28080.
Which version of Rust does Test Server run?
Rust network protocol 2635 and build 168909 on Windows is what Test Server runs. Joining needs the same protocol on your game; Steam handles the update.
Does Test Server run smoothly?
It averaged 101 server fps over the last 48 hours, with a floor of 79. Buildings, deployables and all the rest of the world came to as many as 107,891 entities. Memory use peaked at 3,777 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is Test Server?
Right now 0 players are on Test Server, out of 50 slots. Over the last week it averaged 0 players; the high point was 1.
How does Test Server rank against other Rust servers?
The top 54% of ranked servers includes Test Server, at #11,951 on player hours for the last week.
Wipe days
What does wipe day look like on Test Server?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 1 hours in.
What is the wipe schedule on Test Server?
The record of Test Server's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 3 days 11 hours.
How it is set up
What are the rules and settings on Test Server?
You will not find a gather rate in the name Test Server. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is off: that is Valve's anti-cheat.
Which map does Test Server run?
The map on Test Server is procedural, size 4,250, seed 1287589039, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include Test Server?
The Rust Charts lists that carry Test Server are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Test Server mean?
These are the tags Test Server makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Test Server?
The console is behind F1 in Rust: enter client.connect 45.45.238.200:28080 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.