Rust Charts62,257 playing · live

Off air · chart position #13,605

RaidLabs Development

Offline 45.28.150.181:28015 checked 9d ago

moddedcarbon
Launch Rust and join
1/ 20
players now
5% full
0
7-day average
peak –
#13,605
rank
top 62%
9d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

RaidLabs Development

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct18 Oct20 Oct23 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 01:01 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
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81 / 500
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135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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RustSpain.com | EU Main
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32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
84 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
22 / 1000
From the figures on this page

Quick answers

Host and version

Is RaidLabs Development online, and how reliable is it?

RaidLabs Development is down at the moment, having last been seen 9 days 21 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 13 October 2026.

Where is RaidLabs Development located?

There's no region listed for RaidLabs Development. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 45.28.150.181:28015.

Which version of Rust does RaidLabs Development run?

Rust network protocol 2634 and build 167584 on Windows is what RaidLabs Development runs. Steam updates your game for you; all you need is the same protocol to join.

Population

How busy is RaidLabs Development?

Last seen 9 days 21 hours ago, RaidLabs Development is currently offline.

How does RaidLabs Development rank against other Rust servers?

The top 62% of ranked servers includes RaidLabs Development, at #13,605 on player hours for the last week.

Wipe schedule

What does wipe day look like on RaidLabs Development?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on RaidLabs Development?

The record of RaidLabs Development's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 9 days 21 hours.

Rules and world

What are the rules and settings on RaidLabs Development?

No gather rate appears in the name RaidLabs Development. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.

Lists and filters

Which Rust Charts lists and filters include RaidLabs Development?

These Rust Charts lists include RaidLabs Development: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RaidLabs Development mean?

The game's server browser sees these tags from RaidLabs Development: gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Carbon serves as the plugin framework. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join RaidLabs Development?

Press F1 in Rust to open the console and type client.connect 45.28.150.181:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp20
Max players It has 20 slots.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Mods and access

^z
Modded Plugins or changed settings put this server under Modded.
^y
Carbon Carbon serves as the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.