Off air · chart position #13,811
SpyExpeditions Development Server
Offline 45.175.113.122:28015 checked 34d ago
Players
SpyExpeditions Development Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is SpyExpeditions Development Server online, and how reliable is it?
Right now SpyExpeditions Development Server is not running; the last sighting was 34 days 6 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 22 September 2026.
Where is SpyExpeditions Development Server located?
From SpyExpeditions Development Server, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 45.175.113.122:28015.
Which version of Rust does SpyExpeditions Development Server run?
Rust network protocol 2633 and build 162929 on Windows is the version SpyExpeditions Development Server runs. Steam updates your game for you; all you need is the same protocol to join.
Population
How busy is SpyExpeditions Development Server?
Last seen 34 days 6 hours ago, SpyExpeditions Development Server is currently offline.
How does SpyExpeditions Development Server rank against other Rust servers?
In the seven-day player hours table, SpyExpeditions Development Server is #13,811, inside the top 61% of all ranked servers.
Wipe days
What is the wipe schedule on SpyExpeditions Development Server?
Too few wipes on record for SpyExpeditions Development Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 55 days 15 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on SpyExpeditions Development Server?
The name SpyExpeditions Development Server carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does SpyExpeditions Development Server run?
A procedural map, generated by the game, is what SpyExpeditions Development Server runs.
Lists and filters
Which Rust Charts lists and filters include SpyExpeditions Development Server?
These Rust Charts lists include SpyExpeditions Development Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on SpyExpeditions Development Server mean?
The game's server browser sees these tags from SpyExpeditions Development Server: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join SpyExpeditions Development Server?
Enter client.connect 45.175.113.122:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.