Rust Charts89,289 playing · live

Off air · chart position #8,946

BotWorld Dev

Offline 45.170.73.64:28015 checked 14h ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 10
0/ 10
players now
0% full
0
7-day average
peak 1
#8,946
rank
top 40%
1d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

BotWorld Dev

0on now · 48h peak 1
AveragePeakWipe
00.250.50.75120:0003:0009:0016:0022:0005:00Wiped Tue 27 Oct, 02:49 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 02:49 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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50 / 1000
From the figures on this page

Quick answers

About the server

Is BotWorld Dev online, and how reliable is it?

BotWorld Dev is down at the moment, having last been seen 14 hours ago. Of the past 6 full days it was running for 104 of 144 hours, or 72% of the time. Its earliest entry with Rust Charts dates from 21 October 2026.

Where is BotWorld Dev located?

There's no region listed for BotWorld Dev. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 45.170.73.64:28015.

Which version of Rust does BotWorld Dev run?

The build behind BotWorld Dev is Rust network protocol 2635 and build 168909, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.

Who is on

How busy is BotWorld Dev?

BotWorld Dev shows as offline now, with its last appearance 14 hours ago. Seven-day figures: 0 players on average and 1 at the peak. Over the past 48 hours, 00:00 UTC drew the most, at 1 players on average.

How does BotWorld Dev rank against other Rust servers?

The top 40% of ranked servers includes BotWorld Dev, at #8,946 on player hours for the last week.

Wipe days

What is the wipe schedule on BotWorld Dev?

The record of BotWorld Dev's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 40 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on BotWorld Dev?

You will not find a gather rate in the name BotWorld Dev. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.

Which map does BotWorld Dev run?

A procedural map, generated by the game, is what BotWorld Dev runs.

Lists and filters

Which Rust Charts lists and filters include BotWorld Dev?

The Rust Charts lists that carry BotWorld Dev are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on BotWorld Dev mean?

gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags BotWorld Dev publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join BotWorld Dev?

The console is behind F1 in Rust: enter client.connect 45.170.73.64:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp10
Max players The server holds 10 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.