On air · chart position #8,250
Rust 170 Devblog
Online 45.157.118.153:28015 checked 9m ago
Players
Rust 170 Devblog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:28 UTC2d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Rust 170 Devblog online, and how reliable is it?
Rust 170 Devblog is up as you read this. Going by the reported uptime, it restarted roughly 10 minutes ago. Of the past 1 full day it was running for 4 of 24 hours, or 17% of the time. The first record Rust Charts holds of it is 26 October 2026.
Where is Rust 170 Devblog located?
No region is published by Rust 170 Devblog. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 45.157.118.153:28015.
Which version of Rust does Rust 170 Devblog run?
The build behind Rust 170 Devblog is Rust network protocol 2001, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Rust 170 Devblog run smoothly?
The 48-hour average was 252 server fps; the lowest point was 226. At its fullest it held 36,302 entities: buildings, deployables and the rest of the world. At most it took 564 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is Rust 170 Devblog?
On Rust 170 Devblog, 0 players are in and 200 slots are the ceiling. Seven-day figures: 1 players on average and 1 at the peak. 00:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does Rust 170 Devblog rank against other Rust servers?
In the seven-day player hours table, Rust 170 Devblog is #8,250, inside the top 37% of all ranked servers.
Wipe days
What is the wipe schedule on Rust 170 Devblog?
The record of Rust 170 Devblog's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 2 days.
How it is set up
What are the rules and settings on Rust 170 Devblog?
You will not find a gather rate in the name Rust 170 Devblog. There is no published group limit. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. VAC is on: that is Valve's anti-cheat.
Which map does Rust 170 Devblog run?
A procedural map of size 4,000 with seed 170, generated by the game, is what Rust 170 Devblog runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include Rust 170 Devblog?
The Rust Charts lists that carry Rust 170 Devblog are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Last wipe: In the last 3 days.
What do the server tags on Rust 170 Devblog mean?
These are the tags Rust 170 Devblog makes public, and the server browser reads them: mp200 (Max players): 200 slots are available; v2001 (Protocol): Protocol 2001: join only if your game matches that version; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or changed settings put this server under Modded; h6de18208 (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join Rust 170 Devblog?
Enter client.connect 45.157.118.153:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.