Off air · chart position #12,919
IKS[211 Devblog]
Offline 45.13.186.161:27015 checked 15d ago
Players
IKS[211 Devblog]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is IKS[211 Devblog] online, and how reliable is it?
Right now IKS[211 Devblog] is not running; the last sighting was 15 days 12 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 14 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 45.13.186.161:27015.
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is the version IKS[211 Devblog] runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is IKS[211 Devblog]?
IKS[211 Devblog] is offline at the moment; the last sighting was 15 days 12 hours ago.
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over the past week put IKS[211 Devblog] at #12,919, among the top 60% of ranked servers.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
Too few wipes on record for IKS[211 Devblog] to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 17 days 10 hours.
How it is set up
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name IKS[211 Devblog]. The group limit is not published. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The anti-cheat VAC from Valve is off.
Tags explained
Which Rust Charts lists and filters include IKS[211 Devblog]?
The Rust Charts lists that carry IKS[211 Devblog] are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser sees these tags from IKS[211 Devblog]: mp10 (Max players): The server holds 10 slots; v2164 (Protocol): Protocol 2164: join only if your game matches that version; oxide (Oxide): The plugin framework is Oxide, also known as uMod; modded (Modded): This one is modded, so plugins or settings alter play; hb68d7370 (Custom tag): The owner or a plugin added this tag; stok (Custom tag): The owner or a plugin added this tag. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join IKS[211 Devblog]?
Enter client.connect 45.13.186.161:27015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.