Rust Charts97,045 playing · live

On air · chart position #7,952

Rust Roleplayers

Online 40.160.19.130:28015 checked 6m ago

vanillamoddedcarbon
Launch Rust and join Website
48 hours · an hour a bar · full height is the busiest hour
0/ ?
players now
0
7-day average
peak 2
#7,952
rank
top 36%
20d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Rust Roleplayers

0on now · 48h peak 1
AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 19:58 UTC12d ago 3 – running 0
Thu 8 Oct, 22:03 UTC20d ago 3 halved by day 1 7.9 days 2
Thu 8 Oct, 03:40 UTC21d ago 3 – 0.8 days 0
Wed 7 Oct, 18:00 UTC21d ago 3 – 0.4 days 0
Sat 3 Oct, 16:03 UTC26d ago 7+1 queue halved by day 1 4.1 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 3+1 queue held half 6 days 0
Tue 29 Sep, 15:49 UTC30d ago 1 held half 2.1 days 0
Tue 29 Sep, 02:11 UTC30d ago 1 – 0.6 days 0
Sat 26 Sep, 16:30 UTC32d ago 1 held half 2.4 days 0
Tue 22 Sep, 23:12 UTC36d ago 3 halved by day 2 3.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
161 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
92 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
246 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
345 / 350
From the figures on this page

Quick answers

Host and version

Is Rust Roleplayers online, and how reliable is it?

Right now Rust Roleplayers is running. Going by the reported uptime, it restarted roughly 4 days 16 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is Rust Roleplayers located?

There's no region listed for Rust Roleplayers. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 40.160.19.130:28015.

Which version of Rust does Rust Roleplayers run?

The build behind Rust Roleplayers is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.

Does Rust Roleplayers run smoothly?

Never under 60, and 60 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 72,702 entities. At most it took 3,075 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is Rust Roleplayers?

0 players are on Rust Roleplayers right now. Over the last week it averaged 0 players; the high point was 2. Over the past 48 hours, 21:00 UTC drew the most, at 1 players on average.

How does Rust Roleplayers rank against other Rust servers?

Player hours over the past week put Rust Roleplayers at #7,952, among the top 36% of ranked servers.

Wipe schedule

What does wipe day look like on Rust Roleplayers?

Its recent wipes peaked at an average of 3 players. 18 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 33% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Rust Roleplayers?

The wipes on Rust Roleplayers come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 20 days 18 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on Rust Roleplayers?

No gather rate appears in the name Rust Roleplayers. The group limit is 200 players. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. Its self-description is vanilla: vanilla: no changed rates, kits or rules from Facepunch's game. The anti-cheat VAC from Valve is on.

Which map does Rust Roleplayers run?

Rust Roleplayers runs a procedural map of size 3,200 with seed 1337, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.

Lists and filters

Which Rust Charts lists and filters include Rust Roleplayers?

The Rust Charts lists that carry Rust Roleplayers are: Modded Rust servers and Rust roleplay servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Rust Roleplayers mean?

These are the tags Rust Roleplayers makes public, and the server browser reads them: gmvanilla (Game mode): Vanilla survival is the mode; mp0 (Max players): 0 slots are available; ts200 (Group limit): Teams are capped at 200; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^v (Vanilla): Vanilla: no changed rates, kits or rules from Facepunch's game; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Carbon serves as the plugin framework. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join Rust Roleplayers?

Enter client.connect 40.160.19.130:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://www.rustroleplayers.com is where its website sits.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts200

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp0
Max players 0 slots are available.
ts200
Group limit Teams are capped at 200.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Vanilla: no changed rates, kits or rules from Facepunch's game.

Mods and access

^z
Modded Plugins or changed settings put this server under Modded.
^y
Carbon Carbon serves as the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.