Off air · chart position #15,800
RustDev release test (local only)
Offline 38.64.19.137:28015 checked 19d ago
Players
RustDev release test (local only)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustDev release test (local only) online, and how reliable is it?
You will not get on RustDev release test (local only) just now: it is offline, last seen 19 days 13 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Rust Charts has tracked it since 4 October 2026.
Where is RustDev release test (local only) located?
No region is published by RustDev release test (local only). Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 38.64.19.137:28015 is its address.
Which version of Rust does RustDev release test (local only) run?
The build behind RustDev release test (local only) is Rust network protocol 2634 and build 166652, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is RustDev release test (local only)?
RustDev release test (local only) is offline at the moment; the last sighting was 19 days 13 hours ago.
How does RustDev release test (local only) rank against other Rust servers?
The top 72% of ranked servers includes RustDev release test (local only), at #15,800 on player hours for the last week.
Wipe schedule
What is the wipe schedule on RustDev release test (local only)?
The record of RustDev release test (local only)'s wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 24 days 21 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on RustDev release test (local only)?
No gather rate appears in the name RustDev release test (local only). The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does RustDev release test (local only) run?
Generated by the game, the map on RustDev release test (local only) is procedural.
Tags explained
Which Rust Charts lists and filters include RustDev release test (local only)?
The Rust Charts lists that carry RustDev release test (local only) are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustDev release test (local only) mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166652 (Build): This server reports build 166652; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags RustDev release test (local only) publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join RustDev release test (local only)?
Enter client.connect 38.64.19.137:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.