On air · chart position #15,338
Lizard Gaming|Vanilla|Weekly
Online 38.46.218.27:28015 checked 11m ago
Players
Lizard Gaming|Vanilla|Weekly
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Lizard Gaming|Vanilla|Weekly online, and how reliable is it?
Right now Lizard Gaming|Vanilla|Weekly is running. The uptime it reports puts its last restart about 5 days ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 24 September 2026.
Where is Lizard Gaming|Vanilla|Weekly located?
No region is published by Lizard Gaming|Vanilla|Weekly. Rust Charts shows the location a server claims, not where the machine actually is. 38.46.218.27:28015 is its address.
Which version of Rust does Lizard Gaming|Vanilla|Weekly run?
The build behind Lizard Gaming|Vanilla|Weekly is Rust network protocol 2633 and build 165217, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Lizard Gaming|Vanilla|Weekly run smoothly?
The 48-hour average was 224 server fps; the lowest point was 210. At its fullest it held 77,131 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,341 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is Lizard Gaming|Vanilla|Weekly?
On Lizard Gaming|Vanilla|Weekly, 0 players are in and 150 slots are the ceiling. Averaged over seven days, it drew 0 players.
How does Lizard Gaming|Vanilla|Weekly rank against other Rust servers?
In the seven-day player hours table, Lizard Gaming|Vanilla|Weekly is #15,338, inside the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on Lizard Gaming|Vanilla|Weekly?
Lizard Gaming|Vanilla|Weekly's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 35 days 5 hours.
Settings and map
What are the rules and settings on Lizard Gaming|Vanilla|Weekly?
No gather rate appears in the name Lizard Gaming|Vanilla|Weekly. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does Lizard Gaming|Vanilla|Weekly run?
The map on Lizard Gaming|Vanilla|Weekly is procedural, size 3,750, seed 897658, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include Lizard Gaming|Vanilla|Weekly?
These Rust Charts lists include Lizard Gaming|Vanilla|Weekly: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Lizard Gaming|Vanilla|Weekly mean?
gmrust (Game mode): Standard survival rules apply; mp150 (Max players): 150 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs165217 (Build): Build 165217 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Lizard Gaming|Vanilla|Weekly publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Lizard Gaming|Vanilla|Weekly?
Press F1 in Rust to open the console and type client.connect 38.46.218.27:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.