Off air · chart position #15,404
LOCAL_MAIN
Offline 37.67.192.175:28015 checked 42d ago
Players
LOCAL_MAIN
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is LOCAL_MAIN online, and how reliable is it?
LOCAL_MAIN is down at the moment, having last been seen 42 days 6 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 14 September 2026.
Where is LOCAL_MAIN located?
There's no region listed for LOCAL_MAIN. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 37.67.192.175:28015.
Which version of Rust does LOCAL_MAIN run?
The build behind LOCAL_MAIN is Rust network protocol 2633 and build 163794, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is LOCAL_MAIN?
Last seen 42 days 6 hours ago, LOCAL_MAIN is currently offline.
How does LOCAL_MAIN rank against other Rust servers?
The top – of ranked servers includes LOCAL_MAIN, at #15,404 on player hours for the last week.
Wipe schedule
What is the wipe schedule on LOCAL_MAIN?
Too few wipes on record for LOCAL_MAIN to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 43 days 15 hours.
How it is set up
What are the rules and settings on LOCAL_MAIN?
The name LOCAL_MAIN carries no gather rate. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does LOCAL_MAIN run?
The map on LOCAL_MAIN is procedural, made by the game.
Tags explained
Which Rust Charts lists and filters include LOCAL_MAIN?
These Rust Charts lists include LOCAL_MAIN: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LOCAL_MAIN mean?
The game's server browser sees these tags from LOCAL_MAIN: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs163794 (Build): Build 163794 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join LOCAL_MAIN?
Enter client.connect 37.67.192.175:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.