On air · chart position #12,198
Rustlandia Test
Online 37.230.210.222:28015 checked 11m ago
Players
Rustlandia Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Rustlandia Test online, and how reliable is it?
Rustlandia Test is up as you read this. Going by the reported uptime, it restarted roughly 2 days 16 hours ago. 165 of 168 hours is what it managed over the past 7 full days, 98% of the time. Rust Charts has tracked it since 18 October 2026.
Where is Rustlandia Test located?
There's no region listed for Rustlandia Test. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 37.230.210.222:28015 is its address.
Which version of Rust does Rustlandia Test run?
Rust network protocol 2635 and build 168909 on Windows is what Rustlandia Test runs. Joining needs the same protocol on your game; Steam handles the update.
Does Rustlandia Test run smoothly?
It averaged 190 server fps over the last 48 hours, with a floor of 114. Buildings, deployables and all the rest of the world came to as many as 15,737 entities. Its memory climbed as high as 1,865 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is Rustlandia Test?
Right now 0 players are on Rustlandia Test, out of 10 slots. Averaging 0 players across seven days, it reached 1 at most.
How does Rustlandia Test rank against other Rust servers?
Player hours over the past week put Rustlandia Test at #12,198, among the top 55% of ranked servers.
Wipes and resets
What is the wipe schedule on Rustlandia Test?
The record of Rustlandia Test's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 10 days 20 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Rustlandia Test?
You will not find a gather rate in the name Rustlandia Test. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. Valve's VAC anti-cheat is active.
Which map does Rustlandia Test run?
A procedural map of size 2,000 with seed 543622, generated by the game, is what Rustlandia Test runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include Rustlandia Test?
The Rust Charts lists that carry Rustlandia Test are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rustlandia Test mean?
These are the tags Rustlandia Test makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Carbon serves as the plugin framework. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join Rustlandia Test?
Press F1 in Rust to open the console and type client.connect 37.230.210.222:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.