Off air · chart position #15,405
Offline Multiplayer Simulation
Offline 37.221.100.92:28015 checked 38d ago
Players
Offline Multiplayer Simulation
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 08:18 UTC38d ago | 1 | – | running | 0 |
| Fri 18 Sep, 13:53 UTC39d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Offline Multiplayer Simulation online, and how reliable is it?
You will not get on Offline Multiplayer Simulation just now: it is offline, last seen 38 days 13 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 17 September 2026.
Where is Offline Multiplayer Simulation located?
There's no region listed for Offline Multiplayer Simulation. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 37.221.100.92:28015.
Which version of Rust does Offline Multiplayer Simulation run?
Rust network protocol 2633 and build 164530 on Windows is what Offline Multiplayer Simulation runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is Offline Multiplayer Simulation?
Offline Multiplayer Simulation is offline at the moment; the last sighting was 38 days 13 hours ago.
How does Offline Multiplayer Simulation rank against other Rust servers?
In the seven-day player hours table, Offline Multiplayer Simulation is #15,405, inside the top – of all ranked servers.
Wipe schedule
What does wipe day look like on Offline Multiplayer Simulation?
Its recent wipes peaked at an average of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Offline Multiplayer Simulation?
Offline Multiplayer Simulation's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 38 days 20 hours.
How it is set up
What are the rules and settings on Offline Multiplayer Simulation?
The name Offline Multiplayer Simulation carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does Offline Multiplayer Simulation run?
The map on Offline Multiplayer Simulation is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include Offline Multiplayer Simulation?
These Rust Charts lists include Offline Multiplayer Simulation: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Offline Multiplayer Simulation mean?
The game's server browser sees these tags from Offline Multiplayer Simulation: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs164530 (Build): This server reports build 164530; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Offline Multiplayer Simulation?
The console is behind F1 in Rust: enter client.connect 37.221.100.92:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.