Off air · chart position #15,102
Mars Colony LOCAL DEVELOPMENT
Offline 37.142.146.200:28115 checked 12d ago
Players
Mars Colony LOCAL DEVELOPMENT
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Mars Colony LOCAL DEVELOPMENT online, and how reliable is it?
You will not get on Mars Colony LOCAL DEVELOPMENT just now: it is offline, last seen 12 days 22 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 15 October 2026.
Where is Mars Colony LOCAL DEVELOPMENT located?
There's no region listed for Mars Colony LOCAL DEVELOPMENT. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 37.142.146.200:28115.
Which version of Rust does Mars Colony LOCAL DEVELOPMENT run?
Rust network protocol 2634 and build 167398 on Windows is what Mars Colony LOCAL DEVELOPMENT runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Mars Colony LOCAL DEVELOPMENT?
Mars Colony LOCAL DEVELOPMENT shows as offline now, with its last appearance 12 days 22 hours ago.
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
In the seven-day player hours table, Mars Colony LOCAL DEVELOPMENT is #15,102, inside the top 70% of all ranked servers.
Wipe schedule
What is the wipe schedule on Mars Colony LOCAL DEVELOPMENT?
Too few wipes on record for Mars Colony LOCAL DEVELOPMENT to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 19 days is how long ago its current world was made.
How it is set up
What are the rules and settings on Mars Colony LOCAL DEVELOPMENT?
You will not find a gather rate in the name Mars Colony LOCAL DEVELOPMENT. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is off: that is Valve's anti-cheat.
Tags explained
Which Rust Charts lists and filters include Mars Colony LOCAL DEVELOPMENT?
These Rust Charts lists include Mars Colony LOCAL DEVELOPMENT: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
The game's server browser sees these tags from Mars Colony LOCAL DEVELOPMENT: gmrust (Game mode): Standard survival rules apply; mp4 (Max players): It has 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Mars Colony LOCAL DEVELOPMENT?
Enter client.connect 37.142.146.200:28115 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.