Off air · chart position #13,072
IKS[211 Devblog]
Offline 31.76.240.161:27015 checked 15d ago
Players
IKS[211 Devblog]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is IKS[211 Devblog] online, and how reliable is it?
Right now IKS[211 Devblog] is not running; the last sighting was 15 days 3 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 13 October 2026.
Where is IKS[211 Devblog] located?
From IKS[211 Devblog], no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 31.76.240.161:27015.
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is IKS[211 Devblog]?
Last seen 15 days 3 hours ago, IKS[211 Devblog] is currently offline.
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over the past week put IKS[211 Devblog] at #13,072, among the top 61% of ranked servers.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog]'s wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 16 days 4 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on IKS[211 Devblog]?
You will not find a gather rate in the name IKS[211 Devblog]. There is no published group limit. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. The anti-cheat VAC from Valve is off.
Tags explained
Which Rust Charts lists and filters include IKS[211 Devblog]?
The Rust Charts lists that carry IKS[211 Devblog] are: Modded Rust servers. It appears under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
mp10 (Max players): It has 10 slots; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or changed settings put this server under Modded; hb68d7370 (Custom tag): The owner or a plugin added this tag; stok (Custom tag): The owner or a plugin added this tag — that's the set of tags IKS[211 Devblog] publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join IKS[211 Devblog]?
Enter client.connect 31.76.240.161:27015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.