Off air · chart position #15,180
InDev|MakeFun
Offline 31.43.151.33:28015 checked 12d ago
Players
InDev|MakeFun
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:19 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is InDev|MakeFun online, and how reliable is it?
Right now InDev|MakeFun is not running; the last sighting was 12 days 11 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 2 October 2026.
Where is InDev|MakeFun located?
There's no region listed for InDev|MakeFun. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 31.43.151.33:28015.
Which version of Rust does InDev|MakeFun run?
The build behind InDev|MakeFun is Rust network protocol 2634 and build 166586, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is InDev|MakeFun?
InDev|MakeFun shows as offline now, with its last appearance 12 days 11 hours ago.
How does InDev|MakeFun rank against other Rust servers?
In the seven-day player hours table, InDev|MakeFun is #15,180, inside the top 70% of all ranked servers.
Wipes and resets
What does wipe day look like on InDev|MakeFun?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 2 hours in.
What is the wipe schedule on InDev|MakeFun?
Too few wipes on record for InDev|MakeFun to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 25 days 20 hours.
Settings and map
What are the rules and settings on InDev|MakeFun?
The name InDev|MakeFun carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. You will find Carbon plugins running. The anti-cheat VAC from Valve is on.
Which map does InDev|MakeFun run?
A procedural map, generated by the game, is what InDev|MakeFun runs.
Lists and filters
Which Rust Charts lists and filters include InDev|MakeFun?
The Rust Charts lists that carry InDev|MakeFun are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on InDev|MakeFun mean?
gmrust (Game mode): Survival, in the standard Rust form; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Build 166586 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Plugins run on Carbon here — that's the set of tags InDev|MakeFun publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join InDev|MakeFun?
Press F1 in Rust to open the console and type client.connect 31.43.151.33:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.