Off air · chart position #11,487
Server_216_DevBlog
Offline 31.135.199.171:28015 checked 4d ago
Players
Server_216_DevBlog
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Server_216_DevBlog online, and how reliable is it?
Right now Server_216_DevBlog is not running; the last sighting was 4 days 3 hours ago. 2 of 168 hours is what it managed over the past 7 full days, 1% of the time. The first record Rust Charts holds of it is 15 September 2026.
Where is Server_216_DevBlog located?
No region is published by Server_216_DevBlog. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 31.135.199.171:28015.
Which version of Rust does Server_216_DevBlog run?
Rust network protocol 2180 on Windows is the version Server_216_DevBlog runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is Server_216_DevBlog?
Server_216_DevBlog is offline at the moment; the last sighting was 4 days 3 hours ago. Over the last week it averaged 1 players; the high point was 1.
How does Server_216_DevBlog rank against other Rust servers?
In the seven-day player hours table, Server_216_DevBlog is #11,487, inside the top 52% of all ranked servers.
Wipe days
What is the wipe schedule on Server_216_DevBlog?
Too few wipes on record for Server_216_DevBlog to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 46 days 20 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Server_216_DevBlog?
You will not find a gather rate in the name Server_216_DevBlog. No group limit is published. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. Valve's VAC anti-cheat is not active.
Which map does Server_216_DevBlog run?
A procedural map, generated by the game, is what Server_216_DevBlog runs.
Tags explained
Which Rust Charts lists and filters include Server_216_DevBlog?
The Rust Charts lists that carry Server_216_DevBlog are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded.
What do the server tags on Server_216_DevBlog mean?
The game's server browser sees these tags from Server_216_DevBlog: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; v2180 (Protocol): Your game must run protocol 2180 to get in; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): This one is modded, so plugins or settings alter play; hdf93daba (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Server_216_DevBlog?
The console is behind F1 in Rust: enter client.connect 31.135.199.171:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.