On air · chart position #14,879
PopulaceLab (test)
Online 24.8.85.119:28335 checked 10m ago
Players
PopulaceLab (test)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:37 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 21:38 UTC3d ago | 0 | – | 2 days | 0 |
| Sat 17 Oct, 18:27 UTC10d ago | 1 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is PopulaceLab (test) online, and how reliable is it?
You will find PopulaceLab (test) online at this moment. About 27 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 18% of the last 7 full days, 30 of 168 hours. Rust Charts has tracked it since 17 October 2026.
Where is PopulaceLab (test) located?
No region is published by PopulaceLab (test). Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 24.8.85.119:28335.
Which version of Rust does PopulaceLab (test) run?
Rust network protocol 2635 and build 168909 on Windows is the version PopulaceLab (test) runs. Steam updates your game for you; all you need is the same protocol to join.
Does PopulaceLab (test) run smoothly?
The 48-hour average was 238 server fps; the lowest point was 174. Buildings, deployables and all the rest of the world came to as many as 130,693 entities. Memory use peaked at 6,916 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is PopulaceLab (test)?
PopulaceLab (test) has 0 of its 3 slots filled right now. Over the last week it averaged 0 players; the high point was 1. Over the past 48 hours, 22:00 UTC drew the most, at 0 players on average.
How does PopulaceLab (test) rank against other Rust servers?
The top 67% of ranked servers includes PopulaceLab (test), at #14,879 on player hours for the last week.
Wipes and resets
What does wipe day look like on PopulaceLab (test)?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on PopulaceLab (test)?
No next wipe can be predicted for PopulaceLab (test): it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 29 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on PopulaceLab (test)?
No gather rate appears in the name PopulaceLab (test). Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does PopulaceLab (test) run?
The map on PopulaceLab (test) is procedural, size 4,500, seed 1530458240, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.
Tag guide
Which Rust Charts lists and filters include PopulaceLab (test)?
The Rust Charts lists that carry PopulaceLab (test) are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on PopulaceLab (test) mean?
The game's server browser sees these tags from PopulaceLab (test): gmvanilla (Game mode): Vanilla survival is the mode; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Carbon serves as the plugin framework. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join PopulaceLab (test)?
Enter client.connect 24.8.85.119:28335 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.