Rust Charts44,308 playing · live

On air · chart position #14,879

PopulaceLab (test)

Online 24.8.85.119:28335 checked 10m ago

moddedcarbon
Launch Rust and join
48 hours · an hour a bar · full height is 3
0/ 3
players now
0% full
0
7-day average
peak 1
#14,879
rank
top 67%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

PopulaceLab (test)

0on now · 48h peak 1
AveragePeakWipe
00.250.50.75120:0002:0007:0013:0018:0000:00Wiped Mon 26 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
010020030040020:0002:0007:0013:0018:0000:00Wiped Mon 26 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:37 UTC1d ago – – running 0
Sat 24 Oct, 21:38 UTC3d ago 0 – 2 days 0
Sat 17 Oct, 18:27 UTC10d ago 1 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
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no group limit · 161 on average
28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
38 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
33 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
11 / 1000
From the figures on this page

Quick answers

Server details

Is PopulaceLab (test) online, and how reliable is it?

You will find PopulaceLab (test) online at this moment. About 27 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 18% of the last 7 full days, 30 of 168 hours. Rust Charts has tracked it since 17 October 2026.

Where is PopulaceLab (test) located?

No region is published by PopulaceLab (test). Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 24.8.85.119:28335.

Which version of Rust does PopulaceLab (test) run?

Rust network protocol 2635 and build 168909 on Windows is the version PopulaceLab (test) runs. Steam updates your game for you; all you need is the same protocol to join.

Does PopulaceLab (test) run smoothly?

The 48-hour average was 238 server fps; the lowest point was 174. Buildings, deployables and all the rest of the world came to as many as 130,693 entities. Memory use peaked at 6,916 MB. What players feel as lag comes from low fps and an entity count on the rise.

Who is on

How busy is PopulaceLab (test)?

PopulaceLab (test) has 0 of its 3 slots filled right now. Over the last week it averaged 0 players; the high point was 1. Over the past 48 hours, 22:00 UTC drew the most, at 0 players on average.

How does PopulaceLab (test) rank against other Rust servers?

The top 67% of ranked servers includes PopulaceLab (test), at #14,879 on player hours for the last week.

Wipes and resets

What does wipe day look like on PopulaceLab (test)?

Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.

What is the wipe schedule on PopulaceLab (test)?

No next wipe can be predicted for PopulaceLab (test): it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 29 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on PopulaceLab (test)?

No gather rate appears in the name PopulaceLab (test). Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The anti-cheat VAC from Valve is on.

Which map does PopulaceLab (test) run?

The map on PopulaceLab (test) is procedural, size 4,500, seed 1530458240, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.

Tag guide

Which Rust Charts lists and filters include PopulaceLab (test)?

The Rust Charts lists that carry PopulaceLab (test) are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on PopulaceLab (test) mean?

The game's server browser sees these tags from PopulaceLab (test): gmvanilla (Game mode): Vanilla survival is the mode; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Carbon serves as the plugin framework. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join PopulaceLab (test)?

Enter client.connect 24.8.85.119:28335 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp3
Max players The server holds 3 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded Plugins or changed settings put this server under Modded.
^y
Carbon Carbon serves as the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.