Off air · chart position #15,514
Local Test Server
Offline 24.71.188.185:28015 checked 41d ago
Players
Local Test Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local Test Server online, and how reliable is it?
You will not get on Local Test Server just now: it is offline, last seen 41 days 21 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. The first record Rust Charts holds of it is 16 September 2026.
Where is Local Test Server located?
From Local Test Server, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 24.71.188.185:28015.
Which version of Rust does Local Test Server run?
Rust network protocol 2632 and build 161125 on Windows is what Local Test Server runs. Joining needs the same protocol on your game; Steam handles the update.
Population
How busy is Local Test Server?
Local Test Server shows as offline now, with its last appearance 41 days 21 hours ago.
How does Local Test Server rank against other Rust servers?
The top – of ranked servers includes Local Test Server, at #15,514 on player hours for the last week.
Wipes and resets
What is the wipe schedule on Local Test Server?
The record of Local Test Server's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 69 days 19 hours.
Settings and map
What are the rules and settings on Local Test Server?
You will not find a gather rate in the name Local Test Server. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does Local Test Server run?
Generated by the game, the map on Local Test Server is procedural.
Tag guide
Which Rust Charts lists and filters include Local Test Server?
These Rust Charts lists include Local Test Server: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): The server speaks protocol 2632, so your game needs the same version; cs161125 (Build): Build 161125 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Local Test Server publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Local Test Server?
Press F1 in Rust to open the console and type client.connect 24.71.188.185:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.